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General Chat

General Chat
986 posts | Last Activity on 10-10-2015 14:20 by magorium
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magorium 10-10-2015 14:20, 9 years ago
Re: Is a Easy RPG port to AROS Possible?
Hi mugenfightertube, Nah, you description was accurate enough ;) If you're serious about porting and also new to it, then perhaps some information that might help you: - First get yourself familiar with the AROS buildsystem/SDK - Try to find some ready to go (small) linux archives that compiles out of the box for AROS (or with minor adjustments) - Then try some bigger projects, or attempt to compile some of those dependencies that bigger projects (usually) depend on. There are some ports (diff files) available in [url=http://repo.or.cz/w/AROS-Ports.git]the AROS ports repo[/url], from which you could learn. It requires an enourmous amount of effort/time if you want to get yourself familiar with porting software for AROS (or porting in general). Mostly you will run into issues, some of them already encountered by others (search the aros-exec.org forums), but most probably not encountered before. In case the latter, you can always ask for help, but usually you're on your own on figuring out how things need to be adjusted in order to get things to compile/work for AROS (or amiganoid platforms in general) Whatever you do, stay cool and please enjoy :)
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mugenfightertube 08-10-2015 11:29, 9 years ago
Re: Is a Easy RPG port to AROS Possible?
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=150&pid=853#post_853][b]cavemann wrote:[/b][/url] A quick glance, it seems to need Gtk and Cmake for the editor. Both not very easy for Aros. I didn't see an Sdl requirement, but just because it uses Sdl in some way, doesn't mean it can be easily ported. It looks like they have a wiki. Perhaps you can ask there.[/quote] Thanks for the info. I tried their forums already and they didn't even know what AROS was (to be fair my description was a very bad one with many errors). Also the editor is not required for the player to work. The editor is still not really worthwhile anyway. It is a replacement for the RPG Maker 2000/2003 editor, but it doesn't do much yet. But taking a closer look, AROS may not be the best choice for a port. Oh well, at least I got Amiga Forever integrated to Icaros.
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cavemann 07-10-2015 17:36, 9 years ago
Re: Is a Easy RPG port to AROS Possible?
A quick glance, it seems to need Gtk and Cmake for the editor. Both not very easy for Aros. I didn't see an Sdl requirement, but just because it uses Sdl in some way, doesn't mean it can be easily ported. It looks like they have a wiki. Perhaps you can ask there.
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mugenfightertube 07-10-2015 10:33, 9 years ago
Re: Is a Easy RPG port to AROS Possible?
Easy RPG is an open source game player compatible with RPG Maker 2000/2003. If I recall right it uses a SDL. Anyone happen to know if a port to AROS is possible. I would like to see this player ported. Easy RPG Website [url]https://easy-rpg.org/[/url]
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mugenfightertube 07-10-2015 09:39, 9 years ago
Re: Anyone know where I can get help?
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=147&pid=843#post_843][b]magorium wrote:[/b][/url] Reading your question a bit more carefully If you are really solely targeting classic AmigaOS, then AROS and AROS related forums and/or material might not be the best of places to look (although they can give you some insights). Most software ported to classic uses either an old gcc compiler or vbcc. Another alternative might be amidevcpp. (assuming that you can google that yourself). Also, if targeting classic only, you might be better off looking at some of the following forums: - http://www.amigacoding.de/ - http://eab.abime.net/ - http://www.amigaforum.de/ i'm sure i forgot some important amiga related forums there ...[/quote] Thanks, sorry I just couldn't find those forums on my own. My computer kept changing my search engine to the one my antivirus likes.
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magorium 24-09-2015 07:37, 9 years ago
Re: AROS logo?
hi xboxown, I'm not able to pinpoint exactly, but there once where keyboard logo's for AROS designed/developed. It's a cat-eye logo a bit similar to the logo you can see at the top logo of this board. They fitted perfectly, but i have honestly no idea who designed them. Amigamia once put up some logo's that are now in [url=http://www.cafepress.com/arosworld]cafeepress[/url]. the logo i talked about can be seen there -> blue cat-eye
Responded in AROS logo?
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xboxown 24-09-2015 02:36, 9 years ago
Re: AROS logo?
There is a kickstarter project going on here https://www.kickstarter.com/projects/505470364/amiga-inspired-key-caps-for-mechanical-keyboards and he wants to do an AROS key version. But he is looking for a logo for AROS or a picture he can use to stick it on the keys. Can anyone help on this? Thanks in advance.
Responded in AROS logo?
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magorium 20-09-2015 12:57, 9 years ago
Re: Anyone know where I can get help?
Reading your question a bit more carefully If you are really solely targeting classic AmigaOS, then AROS and AROS related forums and/or material might not be the best of places to look (although they can give you some insights). Most software ported to classic uses either an old gcc compiler or vbcc. Another alternative might be amidevcpp. (assuming that you can google that yourself). Also, if targeting classic only, you might be better off looking at some of the following forums: - http://www.amigacoding.de/ - http://eab.abime.net/ - http://www.amigaforum.de/ i'm sure i forgot some important amiga related forums there ...
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magorium 20-09-2015 12:36, 9 years ago
Re: Anyone know where I can get help?
Hi mugenfightertube, First of all a very welcome to AROS and hese forums. Porting is not really something i'm into. If you are new to Amiga/AROS api then you have to keep in mind that plunging in would mean a very steep learning curve. Depending on the software you want to port, looking at amiga API is/should be enough to get you going. AROS brings in some additional things like additional libraries, devices, hidds etc, as well as it's own gcc buildsystem. There are some very capable porters active on aros-exec.org, but usually they are very busy... porting :-) On that same board you could probably find some posts of common issues people run into with developing, use the search for that f.i. to be able to locate specific errors. Some references to get you started: - aros-exec.org, the forums where AROS developers (and users) reside - Amiga developers docs -> http://amigadev.elowar.com/ - AROS references -> http://aros.sourceforge.net/documentation/developers/autodocs/index.php - Introduction to porting for AROS -> http://aros.sourceforge.net/documentation/developers/porting.php - Ports archive -> http://repo.or.cz/w/AROS-Ports.git - AROS developers wikibook -> https://en.wikibooks.org/wiki/Aros/Developer/Docs There used to be several (AROS) porting tutorials around the web (usually linked to from aros-exec.org threads), but unfortunately i can't seem to find any active ones anymore. If you want to cross-compile from windows/linux then you would probably have the need to setup a cross-ompiler. Alternatively you could run AROS hosted (linux and windows versions available, amongst others) and use AROS' native buildsystem. You could also opt for running AROS natively, either on real hardware or in a virtual machine. Actually in order to help you further, more information would be required about the items you want to port and the setup in which you want todo so :-) Seeing that you mentioned windows, i would assume the items you want to port uses ms-dos/windows api and presumable using c programming language ? If specific ms-dos/windows API is used, then you would probably end up rewriting big portions of the original code, in which case AMIGA/AROS api knowledge is required. fwiw: most people usually just start, run into errors or get stuck and ask from there to get a step further. Mentioning what you already did and pasting exact errors helps in that case. Hopefully this information can get you going. If there are any questions left then please feel free to ask, although i personally can't promise to be able to answer as gcc and its (AROS) buildsystem isn't really my thing (luckily there are other much more capale people around that do know ;) ).
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mugenfightertube 19-09-2015 16:25, 9 years ago
Re: Anyone know where I can get help?
I'm trying to port some software (mainly old windows and [ms-]dos) to a Classic AmigaOS, but I'm not sure how to do it because I'm not used to porting software and I don't know how to program for anything like AmigaOS or AROS. I'm relatively quick to pick up programming, but porting is something I literally never done manually. Someone think they can point me in the right direction.
amigamia
amigamia 03-09-2015 22:52, 9 years ago
Re: [Goal Reached] Tower 57, pixel art Chaos Engine homage, posible port for AROS
Nice!!
emeck
emeck 03-09-2015 12:47, 9 years ago
Re: [Goal Reached] Tower 57, pixel art Chaos Engine homage, posible port for AROS
Successfully raised ?51,504 with 1,984 backers
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deadwood 02-09-2015 14:17, 9 years ago
Re: [Goal Reached] Tower 57, pixel art Chaos Engine homage, posible port for AROS
I pledged and I'm happy to see that beeing funded! Looking forward to playing on AROS :-)
emeck
emeck 23-08-2015 17:07, 9 years ago
Re: [Goal Reached] Tower 57, pixel art Chaos Engine homage, posible port for AROS
If the Amiga Stretch goal is reached, it will be ported to AROS, AmigaOS 4 and MorphOS. We still have time to help. Copied and pasted from the Update 20 of the kickstarter page: [quote] Quick Announcement: In addition to the new character, I also wanted to point out to our retro-loving backers that [b]after consulting with Daniel / Daytona675x, we are adding AROS to the list of supported Amiga platforms[/b] :) (provided of course that we reach the stretch goal).[quote][/quote] note: bold style added by me. And the link to the kickstater page [url]https://www.kickstarter.com/projects/514621648/tower-57[/url]
amigamia
amigamia 01-04-2015 06:45, 9 years ago
Re: OS X and AmigaOS4 emulation on latest Aros PPC.
:@ Darn April Fools Day!! :P
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cavemann 01-04-2015 03:28, 9 years ago
Re: OS X and AmigaOS4 emulation on latest Aros PPC.
Just in case anyone forgot. Here's wishing all a happy April fools day :)
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magorium 24-03-2015 15:12, 9 years ago
Re: Aros-Exec Down?
Confirmed. Thanks for reporting back :thumbsup: fwiw: Usually this kind of things don't take very long, so it is normally enough to give it a day or so.
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cavemann 24-03-2015 14:13, 9 years ago
Re: Aros-Exec Down?
Aros-Exec is up and running now :)
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magorium 23-03-2015 15:22, 9 years ago
Re: Aros-Exec Down?
For those experiencing problems attempting to connect to aros-exec.org: you're not the only one.
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magorium 19-02-2015 10:21, 9 years ago
Re: SimpleMail and IMAP
@deadwood: i had a quick look at the sources, and was unable to find direct evidence for AROS specific ifdef's in order to not include imap support. Having that said, it could very well certain parts are not included (at all) for AROS. Speaking of those sources, is our MUI so different from MOS/OS4 that all those AROS specific ifdef's are required to f.i. call/link class methods ?
Responded in SimpleMail and IMAP
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