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USB game controllers
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262 posts | Last Activity on 09/30/2018 09:51 by nikos
nikos
nikos 09/30/2018 09:51, 1 year ago Responded in USB game controllers
Re: USB game controllers
No Wireless XBox controllers at the moment. I have one arcade stick wireless that works fine, but that is hid controller.
Responded in USB game controllers
DizzyOfCRN
DizzyOfCRN 09/30/2018 08:29, 1 year ago Responded in USB game controllers
Re: USB game controllers
My wireless and wired controllers both work at this moment.

There is a 2.4GHz dongle for xbox controller pc use. It's luckily not bluetooth so it might even work.

Not sure if the bit showing controller as wireless is always at the same location, needs testing.

Do you have wireless controller?

I will be putting out new test for the arosx, showing if the wireless check works and getting some more needed info for the xinput descriptor parser.
Responded in USB game controllers
nikos
nikos 09/30/2018 05:37, 1 year ago Responded in USB game controllers
Re: USB game controllers
BlueTooth is not supported in AROS. I know some XBox controllers use that protocol, but others might use IR or maybe WiFi?

Guess to be safe, cable is the way to go. I guess wireless XBox controller also can be connected with USB cable?
Responded in USB game controllers
J
jp48 09/30/2018 03:03, 1 year ago Responded in Cross/native compiling GCC in/for Aros
Re: Cross/native compiling GCC in/for Aros
Well, I am more interested to do native compiling too, and that's I have mostly done. So far I have only worked with SoX, old versions, got a binary, version 12.7.3, and it is too old, lacks features I need, so going some newer version next.

Various, as usually, configure works most of the cases, gcc runs and compiles object (.o) files, but problems start in linking all of them to final binary sox. I need to check some newer version, I can send some error messages I get, need to find exact version first.

Thanks !!
cavemann
cavemann 09/29/2018 16:57, 1 year ago Responded in Cross/native compiling GCC in/for Aros
Re: Cross/native compiling GCC in/for Aros
Can't help with cross compiling, I use native only. Native seems easier to me, but I only build for x86.

Either way you should be getting a binary, or error messages. So what kind of errors are you getting?
J
jp48 09/29/2018 15:52, 1 year ago Responded in Cross/native compiling GCC in/for Aros
Re: Cross/native compiling GCC in/for Aros
OK, almost there, Sox works, installed few other utils, but the version is rather old, unfortunately, it seems I still need to find a way to native/cross compile some open source software (all command line/shell utils) to Aros.
J
jp48 09/29/2018 13:30, 1 year ago Responded in Cross/native compiling GCC in/for Aros
Re: Cross/native compiling GCC in/for Aros
Cool, thanks very much, I struggled two days with native and cross-compiling, excellent news, already downloaded, testing now.

Thanks !!! Grin !

Shock
DizzyOfCRN
DizzyOfCRN 09/29/2018 09:35, 1 year ago Responded in USB game controllers
Re: USB game controllers
I think I found how to get the bitmask for all the inputs on XInput gamepads and that there even is such a bitmask...
Haven't seen that mentioned in anywhere Smile

I didn't put any buttons on that settings window that tests the inputs as I didn't know how many buttons each controller has

I think we even now know if the controller is wired or wireless! Important, as we need to inform the controller api about it.
Responded in USB game controllers
cavemann
cavemann 09/28/2018 20:25, 1 year ago Responded in Cross/native compiling GCC in/for Aros
Re: Cross/native compiling GCC in/for Aros
A copy of serk's SoX build is in the upload section of the AROS-archive. You can get it there, or in a few days, it should be in the main archive Smile
nikos
nikos 09/28/2018 12:27, 1 year ago Responded in USB game controllers
Re: USB game controllers
Thank sounds perfect Dizzy Smile
Thanks for doing this.
Responded in USB game controllers
DizzyOfCRN
DizzyOfCRN 09/28/2018 12:14, 1 year ago Responded in USB game controllers
Re: USB game controllers
My Wireless F710 has worse thumb sticks than on it's counterpart the F310.
F710 doesn't always return the value to center, but the F310 does.

It brutally shows how bad the sticks have gone.

Some kind of calibration would be nice, I will look into that too. At least it could be good to find the dead band around the center. Maybe some routine that asks to push fully on one direction and then let go. Timer would start from zero every time a new message arrives and lets say if 100mS has elapsed from the last message then the code would look where the stick has last left it markings and do that many times and we should be able to find the dead band.
Responded in USB game controllers
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