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General Chat

General Chat
868 posts | Last Activity on 15-04-2024 14:27 by pixie
pixie
pixie 15-04-2024 14:27, 10 days ago
Re: ADoom3 benchmark
[quote name=deadwood post=4955]@deadwood - Yes, core build have mesa 20.x, but nouveu driver has not been updated - so you get newer main library but no hardware 3D on supported video cards.[/quote] If drivers get updated one gets 3d acceleration in hosted? That's dope
Responded in ADoom3 benchmark
Amiwell79
Amiwell79 15-04-2024 10:28, 10 days ago
Re: ADoom3 benchmark
ok, but what is the current version on linux?
Responded in ADoom3 benchmark
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deadwood 15-04-2024 10:15, 10 days ago
Re: ADoom3 benchmark
Yes, core build have mesa 20.x, but nouveu driver has not been updated - so you get newer main library but no hardware 3D on supported video cards.
Responded in ADoom3 benchmark
Amiwell79
Amiwell79 15-04-2024 08:29, 10 days ago
Re: ADoom3 benchmark
newer mesa?B)
Responded in ADoom3 benchmark
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deadwood 15-04-2024 01:56, 11 days ago
Re: ADoom3 benchmark
Hmm, one way of checking this would be compiling 64-bit version and run on 64-bit AROS hosted. 64-bit version uses a different (newer) Mesa which might solve that issue.
Responded in ADoom3 benchmark
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deadwood 15-04-2024 01:52, 11 days ago
Re: ADoom3 benchmark
Hmm, the drop in frame rate is not that bad. Also I guess the more plausible reason is that hostgl has a bug rather then native nvidia driver ;) It actually might be due to Mesa - you compile DOOM with Mesa GL headers but then run with "other" GL implementation. There might be some bug in Mesa headers that gets exposed this way.
Responded in ADoom3 benchmark
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Deremon 14-04-2024 15:10, 11 days ago
Re: ADoom3 benchmark
Yes the result is very very nice, I tested the native linux version, difference is only 30fps with 1024*768 (180fps) although on native linux the graphic is not buggy :)
Responded in ADoom3 benchmark
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deadwood 14-04-2024 13:29, 11 days ago
Re: ADoom3 benchmark
Nice results! Weird though that native driver has a bug that nouveau do not have :/
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Deremon 14-04-2024 13:12, 11 days ago
Re: ADoom3 benchmark
[quote name=deadwood post=4940]@deadwood - BTW, has anyone tried DOOM3 on hosted AROS using HostGL? Does it work? What FPS do you get.[/quote] I've some problem with athlonxp (doom3 not starting but I've to reinstall) testing again later Tried it on hosted with hostgl on my notebook: Ryzen 5 4600H - Nvidia 1650 - mint 21.1 640*480 - 155fps 800*600 - 154fps 1024*786 - 150fps 1280*720 - 150fps But it has some problems with transparency (seem a graphic artifact) I've attached a screenshot Game seems working but I saw on timedemo a problem with the torch (light from it is weird)
Responded in ADoom3 benchmark
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deadwood 14-04-2024 06:08, 11 days ago
Re: ADoom3 benchmark
BTW, has anyone tried DOOM3 on hosted AROS using HostGL? Does it work? What FPS do you get.
Responded in ADoom3 benchmark
D
Deremon 09-04-2024 15:42, 16 days ago
Re: A Game to Test (MBX)
[quote name=deadwood post=4892]@deadwood - @Deremon Is there anything additional printed on the linux console from which you started AROS hosted? For reference my test setup is Mint 21.3 with close sourced nVidia drivers and 32-bit OpenGL installed. What you can check is that: 1) Do you have /usr/lib/i386-linux-gnu/libGL.so.1 2) You need to be using X server, not Wayland (maybe it will work under Wayland but it was never tested) 3) Make sure you use close source nVidia driver 4) Make sure you give AROS more RAM (-m 1024 for 1GB) If this fails you can still debug AROS using gdb to find out reason (if you have your own local compilation). Let me know if you are interested.[/quote] I was using nouveau that's why :) with closed source drivers it's working fine on my notebook Unfortunately on core2 with 9500GT I can't use latest drivers I've to find an updated distro that support kernel 5.x max, latest nvidia drivers supporting that thing are v340.108 not compiling on kernel 6+ (apart from nouveau that, well, doesn't work :) )
Responded in A Game to Test (MBX)
Puni
Puni 09-04-2024 09:02, 16 days ago
Re: AROS Archives Thread
[quote name=AMIGASYSTEM post=4905]@AMIGASYSTEM - Ok with the asterix the modules in question sio feel good, no disturbance ![/quote] Brilliant! Thanks for testing! I'll make a new upload ready soon. :)(y)
Responded in AROS Archives Thread
AMIGASYSTEM
AMIGASYSTEM 09-04-2024 08:39, 16 days ago
Re: AROS Archives Thread
Ok with the asterix the modules in question sio feel good, no disturbance !
Responded in AROS Archives Thread
Puni
Puni 09-04-2024 05:43, 16 days ago
Re: AROS Archives Thread
Can you try: void-fb11.exe -skipplugins * The asterix is important or else the command wont work. :)
Responded in AROS Archives Thread
AMIGASYSTEM
AMIGASYSTEM 09-04-2024 05:36, 16 days ago
Re: AROS Archives Thread
I tested from CLI "void-fb11.exe -skipplugins" for the mentioned modules but nothing changes, the disturbance is always present if "avcodec.hwp" is present in Demo folder or in Libs/Hollywood
Responded in AROS Archives Thread
Puni
Puni 09-04-2024 04:44, 17 days ago
Re: AROS Archives Thread
[quote name=AMIGASYSTEM post=4617]@AMIGASYSTEM - @Puni I noticed that if in the Libs/Hollywood path there is the library "avcodec.hwp", some audio tracks are disturbed, only loud hissing can be heard, basically the audio file seems to be corrupted, if I delete the library "avcodec.hwp" everything works perfectly ! Identifying the cause of the corruption of musical pieces was not easy ! The tracks that can be heard badly are: Void-FB11 - First Track Void-FB14 - Second Track[/quote] Hi again, I was wondering if you could help me with this by running the production from CLI like this: "void-fb11.exe -skipplugins *" Did that work? If yes, then you can then have the "avcodec.hwp" installed. :) If it works on your end, I'll include this in the icon so it happens automatically when run and will also mention it in the readme for those who run it from CLI. Thanks in advance!
Responded in AROS Archives Thread
Puni
Puni 09-04-2024 04:14, 17 days ago
Re: AROS One 2.4 Checking Out ScummVM 1.9 Video
Nice! :) Thanks for the video!
D
deadwood 09-04-2024 01:01, 17 days ago
Re: A Game to Test (MBX)
@Deremon Is there anything additional printed on the linux console from which you started AROS hosted? For reference my test setup is Mint 21.3 with close sourced nVidia drivers and 32-bit OpenGL installed. What you can check is that: 1) Do you have /usr/lib/i386-linux-gnu/libGL.so.1 2) You need to be using X server, not Wayland (maybe it will work under Wayland but it was never tested) 3) Make sure you use close source nVidia driver 4) Make sure you give AROS more RAM (-m 1024 for 1GB) If this fails you can still debug AROS using gdb to find out reason (if you have your own local compilation). Let me know if you are interested.
Responded in A Game to Test (MBX)
D
Deremon 08-04-2024 19:03, 17 days ago
Re: A Game to Test (MBX)
[quote name=deadwood post=4880]@deadwood - Also, for hosted, if you create a file called GL in Pres/Env-Archive/SYS with contents "hostgl" (without ""), you will switch OpenGL implementation to using your hosts and it will make the game playable.[/quote] I tried to create GL file with hostgl in Prefs/Env-Archive/SYS but then gl applications just crash on hosted (I tested GLMark and rtcw) it's the same on my notebook (Mint 21.1) and on the core2quad with Debian12 i368 with the error attached below on 20220318-1 I've to install something linux side to make it work?
Responded in A Game to Test (MBX)
F
Farox 08-04-2024 16:34, 17 days ago
Re: A Game to Test (MBX)
@AMIGASYSTEM Thank for the icons. I have packaged all (game+icons+data+sources) on archive. I have written also a bit of readme for Aros release (hope did not miss nothing).
Responded in A Game to Test (MBX)
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