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Development General

Development General
1752 posts | Last Activity on 30-01-2012 22:01 by magorium
M
magorium 30-01-2012 22:01, 12 years ago
Re: ArosVision development to start soon (I hope)
Hi SamuraiCrow, For reasons beyond me i completly missed your progress-report (both here and on ae) :(. Nice to see you at least are making progress and i am sorry to hear that things didn't really go the way as was planned. Wrapperwriting always seems a bit unsatisfactory from a programmer's stand of view. From your experience i gather that you would have to do that wrapping for each and every (new) vision item you want to add ? And just out of developer's curiousity: weren't you able to use a standard customizable wxwidget to be used for your (specific) vision components ? I really do not have any experience with wxwidget (other then the occasionally application which i install that needs it). Wish u luck! p.s. Almost forget to thank you for your (earlier) answers -> Thank You :) regards,
S
SamuraiCrow 15-01-2012 16:24, 12 years ago
Re: ArosVision development to start soon (I hope)
As a quick update, I'm focusing my efforts on a wxWidgets-based version of ArosVision called wxVision. It should run on all of the major platforms plus some of the minor ones also. =edit= I've posted a screenshot of my current test-build on [url=http://aros-exec.org/modules/newbb/viewtopic.php?topic_id=6605&forum=2&post_id=62967#forumpost62967]an AROS-Exec thread[/url].
S
SamuraiCrow 08-10-2011 09:58, 13 years ago
Re: ArosVision development to start soon (I hope)
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=2&pid=32#post_32][b]magorium wrote:[/b][/url] [quote] I want this to be able to integrate well with a MUI-Builder style GUI builder so that in addition to making multimedia presentations and kiosk viewers like the original AmigaVision and Hollywood, it will make native applications as well. [/quote] Ah. That's another thing then indeed. Wow, a complete RAD. That is even more ambitious then i had imagined. That probably would also mean breaking compatability to/with/for other platforms ? Or would you be using the standard E-gui elements ? [/quote] I'll be using the std/cGUI elements from PortablE. I won't directly use Zune or MUI.
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magorium 08-10-2011 01:40, 13 years ago
Re: ArosVision development to start soon (I hope)
[quote] One of the reasons I've been using PortablE is that I've been teaching AmigaE on my Sunday afternoons to beginning programmers.[/quote] It is indeed a nice way to get introduced into programming especially when taking into consideration the things they tried to put into my brain :S And imho you are right that E deserves more advertisement. [quote]I've made a few suggestions to ChrisH about what direction to take PortablE in so I suspect that we see a similar vision for the future of the language. [/quote] I actually did take a (quick) look again at the manual. It looks much better now, so thats a good job done by chris. Still some quirks around and something that clashes in my brain, especially when it comes to oop. It would be interresting to see how things develop. [quote] I'm not so sure whether he agrees about a graphical language for non-typists since he said he prefers the type-in model but to each his own. [/quote] Well to be disrespectfull to chris: it doesn't really matter. imho you could use a graphical approach for almost each programming language although it probably isn't always sensible. And it can be used seperately as long as it produces correct sourcecode. [quote] I want this to be able to integrate well with a MUI-Builder style GUI builder so that in addition to making multimedia presentations and kiosk viewers like the original AmigaVision and Hollywood, it will make native applications as well. [/quote] Ah. That's another thing then indeed. Wow, a complete RAD. That is even more ambitious then i had imagined. That probably would also mean breaking compatability to/with/for other platforms ? Or would you be using the standard E-gui elements ? regards
S
SamuraiCrow 06-10-2011 18:15, 13 years ago
Re: ArosVision development to start soon (I hope)
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=2&pid=28#post_28][b]magorium wrote:[/b][/url] [quote] My goal is making something graphical and expandable. If I can use the std/cGUI classes to make the editor and Chris Handley is open to working with the portions that need fixing, it won't be just me working on the project. Also, I'm planning on making this a 1 to 1 mapping of the capabilities of PortablE so that I don't have to write my own compiler. [/quote] Phew ! that seems quite a task imo. But do i understand correctly you want to develop the editor in portablE as well as generating E-code so you can use the portable compiler ? Concerning portablE: i did not know it was at such a state already. So chris still upgrades. :nice: Such a shame I get confused everytime I try E, as my background is Pascal based :S It might be very kewl to see this happening as i find the concept rather interresting and as such could provide endless possibilities. As of suggestions: make the editor not so confusing as the amigavision one. I got/get quite a bit lost switching from object to object. A nice tree stuffed away somewhere which holds the objects would be nice. In that respect (AV-editor) the gui could use a complete overhaul to make it a bit more to today's standards. But something tells me you already where going to take that into account :) If i can get AV to work under winuae i could take a closer look to form a better opinion as of suggesting things.[/quote] One of the reasons I've been using PortablE is that I've been teaching AmigaE on my Sunday afternoons to beginning programmers. I've made a few suggestions to ChrisH about what direction to take PortablE in so I suspect that we see a similar vision for the future of the language. I'm not so sure whether he agrees about a graphical language for non-typists since he said he prefers the type-in model but to each his own. I want this to be able to integrate well with a MUI-Builder style GUI builder so that in addition to making multimedia presentations and kiosk viewers like the original AmigaVision and Hollywood, it will make native applications as well.
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magorium 06-10-2011 04:00, 13 years ago
Re: ArosVision development to start soon (I hope)
[quote]That's the first version of AmigaVision. [/quote] Ah ok. I just remembered the one in the link being distributed with one of my migs (can't remember exactly which one) supplied with a nice manual. Although i grasp(ed) the concept i didn't quite uderstood the implementation. [quote]I've got the second version on my A1200 so it might be a little different.[/quote] I never realized it was being upgraded. I took a look and find a 3.0 version somewhere. I didn't get it to preview something under winuae. Something todo with memory. [quote]But mine is going to be WAY more expandable.[/quote] Yeah if i remembered correctly it was quite a bit lacking in features. So making it more expandable would be a nice feature ;-) [quote]I want to make it more object-oriented than Lua is.[/quote] I indeed noticed some strange OO implementations floating around. I did find some nice ones though. [quote]I've had a bad experience with a Lua-based system already. [/quote] Well, i am not a big lua fan in that respect either. [quote] My goal is making something graphical and expandable. If I can use the std/cGUI classes to make the editor and Chris Handley is open to working with the portions that need fixing, it won't be just me working on the project. Also, I'm planning on making this a 1 to 1 mapping of the capabilities of PortablE so that I don't have to write my own compiler. [/quote] Phew ! that seems quite a task imo. But do i understand correctly you want to develop the editor in portablE as well as generating E-code so you can use the portable compiler ? Concerning portablE: i did not know it was at such a state already. So chris still upgrades. :nice: Such a shame I get confused everytime I try E, as my background is Pascal based :S It might be very kewl to see this happening as i find the concept rather interresting and as such could provide endless possibilities. As of suggestions: make the editor not so confusing as the amigavision one. I got/get quite a bit lost switching from object to object. A nice tree stuffed away somewhere which holds the objects would be nice. In that respect (AV-editor) the gui could use a complete overhaul to make it a bit more to today's standards. But something tells me you already where going to take that into account :) If i can get AV to work under winuae i could take a closer look to form a better opinion as of suggesting things. So far i can only wish you good luck with your effort :) regards
S
SamuraiCrow 05-10-2011 16:09, 13 years ago
Re: ArosVision development to start soon (I hope)
@magorium That's the first version of AmigaVision. I've got the second version on my A1200 so it might be a little different. But mine is going to be WAY more expandable. I want to make it more object-oriented than Lua is. I've had a bad experience with a Lua-based system already. Also, Hollywood uses a Lua-based core though it's syntax is different. My goal is making something graphical and expandable. If I can use the std/cGUI classes to make the editor and Chris Handley is open to working with the portions that need fixing, it won't be just me working on the project. Also, I'm planning on making this a 1 to 1 mapping of the capabilities of PortablE so that I don't have to write my own compiler.
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magorium 04-10-2011 22:27, 13 years ago
Re: ArosVision development to start soon (I hope)
@SamuraiCrow: Just to refresh my memory are you talking about this ([url]http://www.richardlagendijk.nl/foto/cip/book_amiga_vision_01.jpg[/url]) piece of software ? If so, and just out of curiocity, then why choosing PortabLE ? (nothing against it though) Wouldn't it be easier to use LUA ? AFAIK lua port also supports mui. just 2 cents Regards
S
SamuraiCrow 03-10-2011 12:45, 13 years ago
Re: ArosVision development to start soon (I hope)
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=2&pid=16#post_16][b]serk118uk wrote:[/b][/url] I wonder if cando's source code is about. .[/quote] ClusterUK already talked to them. The source is lost but the file format is still available. I might be able to import CanDo scripts once I get the program working.
serk118uk
serk118uk 30-09-2011 18:57, 13 years ago
Re: ArosVision development to start soon (I hope)
I wonder if cando's source code is about. .
Allanon
Allanon 30-09-2011 17:03, 13 years ago
Re: ArosVision development to start soon (I hope)
Good! Really good news! This is a great project!
S
SamuraiCrow 27-09-2011 21:18, 13 years ago
Re: ArosVision development to start soon (I hope)
You've probably heard me ranting on AROS-Exec on how somebody should do an AmigaVision clone. Well, if Chris Handley gets PortablE to support the NList-classes from SourceForge.net for fancy listview and treeview gadgets as part of the std/cGUI runtimes, that's what I'll use. I've also decided that to keep things simple, I'll model the code-viewer after the syntax of PortablE also. This means that I'll have all of the class libraries of PortablE at my disposal. I also know that ClusterUK wanted me to try to be able to import scripts from other multimedia sequencers like CanDo for the sake of being able to import many other scripts. Is there anything anyone wants to suggest before I start?
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