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Development General

Development General
1740 posts | Last Activity on 15-01-2013 21:53 by saimon69
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saimon69 15-01-2013 21:53, 11 years ago
Re: Programming language
[quote][url=http://arosworld.org/forum/viewthread.php?thread_id=43&pid=200#post_200][b]trans wrote:[/b][/url] I develop Ruby on Linux. I may eventually give a whirl on AROS once most of my current projects are polished-off. After that I've been thinking about creating my own "2nd Gen" Forth language.[/quote] Dave Webster (MisterDave) ported Ruby to AROS and started to work in a binding with MUI called Zuby; try to get in touch with him if he wants/needs any help;
Responded in Programming language
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SamuraiCrow 12-01-2013 16:51, 11 years ago
Re: Programming language
Hi Magorium, I think the problem stems from the fact that the PortablE standard library uses 24-bit color plus a transparency mask for its color support. Alpha-blending is used only to implement the transparency mask in a way that graphics cards can use efficiently. I don't know why ChrisH chose that standard as his format but I can only suspect that OS 3 doesn't support alpha-blending fully.
Responded in Programming language
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magorium 12-01-2013 13:06, 11 years ago
Re: Programming language
Hi Sam, Nice to hear from you again :) PortablE is very nice, so you are still tinkering with it ? Is that alpha-blending support an issue from the portablE libs or is it the OS-libraries that causes this ?
Responded in Programming language
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SamuraiCrow 10-01-2013 19:32, 11 years ago
Re: Programming language
I've been using PortablE to try to make a paint and animation program but the lack of alpha-blending support in the standard cross-platform libraries is holding me up for now.
Responded in Programming language
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magorium 08-01-2013 16:32, 11 years ago
Re: Programming language
@trans: Ruby and Forth. wow. Impressed, and imo more exotic then the freepascal i use. Was the pforth and ruby entries from the archives by any chance done by you ? @serk118uk: Seriously ? Are you that adventurous ? Welcome aboard then B) And don't hesitate to ask if you're stuck or something. It can be a hard learning curve when coming from c if you have no xp. Forget about includes, linker libs and all that stuff :D
Responded in Programming language
serk118uk
serk118uk 06-01-2013 12:33, 11 years ago
Re: Programming language
i am learning Freepascal..:D
Responded in Programming language
trans
trans 06-01-2013 12:00, 11 years ago
Re: Programming language
I develop Ruby on Linux. I may eventually give a whirl on AROS once most of my current projects are polished-off. After that I've been thinking about creating my own "2nd Gen" Forth language.
Responded in Programming language
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magorium 06-01-2013 02:49, 11 years ago
Re: Programming language
Hi, It seems there are not many people out there using something else for programming besides c. So i was wondering if there are people out there using something else like portablE, Forth, Freepascal etc. I'm using Freepascal myself :)
Responded in Programming language
ChrisH
ChrisH 06-12-2012 15:42, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
As I said on the 'other' forum... Thanks for the ABI env suggestion: It works :)
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magorium 05-12-2012 19:31, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
[quote]Is there any easy way to identify whether a script is running on AROS or not?[/quote] Shall i post a different solution here ? ;) nah, use the ABI environment variable. afaik it is aros specific. [quote]If you want, I can just post on aros-exec[/quote] Uhm... please don't .. i will repeat my answers if there aren't coming any better ones @ ae :-) BTW: should there be an OS environment variable. Even winblows has it. Oops, you could make such thing yourself in the startup-sequence or user-startup :hint:
ChrisH
ChrisH 05-12-2012 19:20, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
[quote](I think) this solves my problem[/quote] Damn. No it doesn't, because now the script doesn't work on OS4 (and perhaps not MOS either - can't test at the moment). I need to choose different (script) code for AROS vs not. Is there any easy way to identify whether a script is running on AROS or not? [quote] Nice, such a dual question on multiple forums ;)[/quote] If you want, I can just post on aros-exec ;)
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magorium 05-12-2012 19:18, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
Nice, such a dual question on multiple forums ;) Good that it does, as that means the documentation is not lacking :) If it doesn't solve the problem then please post script again :D. I f believe it's something like: [code]REQUESTFILE >ram:blah Title etc. IF WARN echo 'filename not returned' ELSE echo 'filename was returned' ENDIF[/code]
ChrisH
ChrisH 05-12-2012 19:08, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
@magnorium My mistake. RequestFile does indeed set WARN when cancelled. (I think) this solves my problem :)
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magorium 05-12-2012 18:36, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
Hi Chris [quote]Also note that RequestFile does NOT return an error code when cancelled (not on OS4 either), so I can't use "IF WARN".[/quote] That's strange, as [url=http://aros.sourceforge.net/documentation/users/shell/requestfile.php]our documentation[/url] state that it does. Not that i don't believe you, but are you sure ?
ChrisH
ChrisH 05-12-2012 15:19, 11 years ago
Re: RequestFile/IF script problem on AROS - help!
I'm trying to get a simple AmigaDOS script to work on AROS, and have run into a problem which I can't solve. Here is basically what I am doing: [code]SetEnv AnnPathReply "" RequestFile TITLE "Where is Annotate located?" DRAWERSONLY >Env:AnnPathReply IF "$AnnPathReply" EQ "" SKIP Quit ENDIF LAB Quit[/code] On AmigaOS4 this works as expected, but on AROS the "IF" command gets very confused by the fact that the AnnPathReply already contains quote marks, and so gives this error message: [quote]If: wrong number of arguments[/quote] If I have "Set echo on" enabled, then you can see why it gets confused: [quote]IF ""Work:Chris/Annotate/"" EQ ""[/quote] Please do NOT suggest that I remove my quotes around $AnnPathReply, because when I cancel RequestFile the IF line would fail because it'd look like this: [quote]IF EQ ""[/quote] Also note that RequestFile does NOT return an error code when cancelled (not on OS4 either), so I can't use "IF WARN". I'm kinda shocked that using RequestFile in a script isn't possible on AROS. Hasn't anyone else run into this problem? Or is there some other solution I overlooked? As it currently stands I can't write a simple installer script that works on AROS :-(
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magorium 01-12-2012 12:54, 11 years ago
Re: AROS Finish Line
Hi trans, [quote]I don't have nearly the kind of money that would make a bit of difference.[/quote] Ah, but that is the charm of our bounty system :). Please take a look [url=http://www.power2people.org/projects/overview/]here[/url] at power2people.org and see for yourself that even the slightest amount of donation _does_ make a difference :D. One of the most recent examples is the open-source-ing of [url=http://www.power2people.org/projects/profile/64]Dopus Magellan[/url]. I agree it could perhaps have raised faster with another way of rasing money. Nonetheless it has taken less then a year (if i am not mistaken). I find that pretty impressive for such small community. [quote]A Kickstarter campaign could flush the bounty system full of cash though, which could help speed up delivery and might even attract a few new core developers.[/quote] Don't get me wrong here. If you want to do something like that, you better talk it over with the devs and if they like the idea then please do not let me stop you :) The thing is that I believe that it is not about the money (so no singing [url=https://www.google.com/url?q=http://www.youtube.com/watch%3Fv%3DPUYdi43qXHc&sa=U&ei=BjC6UP6PPIeZ0QXvmYCYDA&ved=0CCAQtwIwAA&usg=AFQjCNEJKoRn5VN6COMjjIw1PQ7J_mPUuA]Meja[/url]). As you might see for yourself on our bounty system, there are enough low-cash bounties that are taken. I don't even think current developers take the _amount_ in concideration. I think it can merely work as a little persuasion. I personally believe that not a single developer would work faster or harder on a taken project if the amount of money was higher. Let's picture for example that there would be enough cash to let a developer work on AROS full-time for say a year. Does that fit into your personal profile ? Would you say to your boss i'm outta here for a year to do something i really like and would you then welcome me back when i am finished ? How would your wife like that and your children ? Would your bank like that idea for the finance of the morgage ? etc. etc. Thereby i personally believe there is no need for fast goldiggin' guys that are only there _for_ the money. Current developers system is that developers take responsibility for their code. If you break anything with your code you are responsible for fixing that as well. Something i believe to _not_ fit into a golddiggers profile. But please do not let my personal opinion hold your ideas back. If you really believe an idea is good then please try and see how others opinions are on that matter. Unfortunately most developers whom it concerns are not active here but on aros-exec.org. regards, fixed typo (with thx to da unnamed middle man who always saves my life in such situations ;))
Responded in AROS Finish Line
trans
trans 30-11-2012 09:59, 11 years ago
Re: AROS Finish Line
[quote]Of course this is my personal opinion but i don't think the core-developers need such thing atm. Ofcourse if you want to send in money to p2p to support aros devs then please do[/quote] I don't have nearly the kind of money that would make a bit of difference. A Kickstarter campaign could flush the bounty system full of cash though, which could help speed up delivery and might even attract a few new core developers.
Responded in AROS Finish Line
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magorium 24-11-2012 09:40, 11 years ago
Re: AROS Finish Line
Hi trans, [quote]Awesome![/quote] Yes it is indeed :) [quote]Then it seems the goal isn't too far off.[/quote] And hasn't been for a while now. It's just that things keeps improving because incompatabilities are discovered. So on the outside it seems to stand still a bit sometimes. [quote]I wonder at what point in the 90 percentile will be "good enough" to proclaim success?[/quote] Ofcourse this is a personal opinion for everyone to decide. Still some things are lacking which is needed to be more compatible. f.e. the Zune/MUI compatibility is atm something that shows in every day usage. The bounty was already taken, turned down and taken again :D [quote]Gosh. It's so close that I almost feel like drumming up a "call to bounty" campaign to push it to the finish line.[/quote] Ofcourse this is my personal opinion but i don't think the core-developers need such thing atm. Ofcourse if you want to send in money to p2p to support aros devs then please do :) The work is moving steadily towards the end-goal of being AmigaOS compatible. But Aros is more, and aims to go beyond that as well. Imo that is exactly what is a difficult thing for the core-developers. One day someone ask for better support for his/her graphics card, another asks for better support for his/her audiocard. And underneath in the Aros core a lot of things sometimes changes in order to make it ready to be prepared for future implementations. for example deadwood is backporting almost two years of inner-core development even as we speak (so please take note of the new released versions of distributions like Icaros and AspireOS). And core developers time is limited, so what to choose ? Caught between a rock and a hard place :/ [quote]Is it enough for a Kickstarter?[/quote] We work with bounties. Much more reliable :). Please don't forget the number of core-developers is low and their time limited. Everyone knows what needs to be done in order to let Aros complete some of it's goals. It's just that not everybody out there is fit for the job (sort of speak). In that regards you can help as well. Evryone can. Translate some text, do some development, report issues and above all try and enjoy the use of aros :-) On a sidenote: 68k development is lacking a bit lately because core 68k developers are pretty much occupied delivering support for other platforms for Aros. If you know someone (or perhaps yourself) is able to give a hand then let them contact the developers on aros-exec.org or the developers mailinglist. We most certainly can use an extra pair of hands. [quote]Oh, and thanks.[/quote] No Problem :) [quote]Glad to be here among fellow Arosians![/quote] Same-o-same-o :D regards,
Responded in AROS Finish Line
trans
trans 24-11-2012 00:47, 11 years ago
Re: AROS Finish Line
Awesome! Then it seems the goal isn't too far off. I wonder at what point in the 90 percentile will be "good enough" to proclaim success? Gosh. It's so close that I almost feel like drumming up a "call to bounty" campaign to push it to the finish line. Is it enough for a Kickstarter? Oh, and thanks. Glad to be here among fellow Arosians!
Responded in AROS Finish Line
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magorium 23-11-2012 00:14, 11 years ago
Re: AROS Finish Line
Hello trans, And also welcome to these forums from me :) [quote] How close is AROS to it original goal of full compatibility with AmigaOS 3.1?[/quote] Technically i agree with cavemann here. But please also keep in mind that those pages need a bit of an update :). Also keep in mind that AROS has more functionality/support/extensions then the orginal classic amiga OS had. So in some fields there are still things lacking (some api calls for example) and on other fields AROS has more to offer (f.e. more supported hardware). You can check it out yourself (if you want to) with the AROS Vision distribution or a m68k nightly. You can do that both on your classic machine (providing you have enough speed -> 68040+ or better yet an acceleration board) or in an emulator such as winUAE. regards,
Responded in AROS Finish Line
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