Amiwell79Distro Maintainer Posted
5 months agoamigasystem I understand but I make simple icons from a standard drawer, miker I understand in fact I miss the glow effect on some icons
Edited by Amiwell79 on 13-12-2023 18:10,
5 months agoAMIGASYSTEMDistro Maintainer Posted
5 months ago@miker
Yes the glow on IconEditor is not perfect but it is acceptable, the quality of the glow improves if the image has a large transparent margin, the larger it is the smoother the glow is, of course it also improves if the images are dark!
@ Amiwell79
To get the glow effect you must have and merge 2 images, with only one image it is impossible to have the glow when you click
Amiwell79Distro Maintainer Posted
5 months agoI will wait for Miker's tool at the moment I had overlooked the glow effect
Amiwell
Which icons need glow borders?
Could you attach them or send them to me?
Amiwell79Distro Maintainer Posted
4 months agoyes usually with zunepaint I take the standard drawer as a model and superimpose an image that is for an application or game, the glow effect I don't know how to apply with icontool
Amiwell79Distro Maintainer Posted
4 months agothank you miker but i can wait for your tool to come out anyway thank you if you want to proceed with adding the glow effect, i can make donations for your work, let me know, always thank you
AMIGASYSTEMDistro Maintainer Posted
4 months agoIndeed it is tiring to repeat the same movements over and over again, with IconEditor I have found to streamline the steps (Dragging images onto the GUI and into the Load/Save Request), my icons now number more than 1,000
AMIGASYSTEM
It's not complicated and there are many ways to make icons.
For my procedure there are six files per icon including normal image & selected image & four additional files used for masking.
After preparing the second image & drawing the glow mask the rest is automated. I used IconPress to assemble the finished icons. But batch processing is also possible for assembly.
miker1264 attached the following file:
For the icon tool which adds a Glow Border trying to convert the steps in the manual method to a working program has been a challenge for me.
The first obstacle is how to detect the contour of the RGB image so It can draw the Glow Mask. I had thought of using x, y coords and I may still do that. But I discovered a technique to store the directional information. It's called "Freeman Chain Code". It seems to be perfect for drawing the Glow Border colors.
Before finding the shape contour I need to make the image data into a binary mask (black & white) which makes pixels easier to compare.
The next big obstacle is to come up with a new Gaussian Blur Algorithm for use with Glow Masks. Sometimes the simplest tasks can be so complicated to implement in computer code.
Edited by miker1264 on 16-12-2023 00:55,
4 months agoamigamiaAdmin Posted
4 months agoIt certainly is cool stuff Miker. Thank you for sharing and for all your hard work.