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115 posts | Last Activity on 25-04-2024 08:29 by Amiwell79
Amiwell79 25-04-2024 08:29, 1 day ago
Re: Game: Magical Broom Extreme (MBX)
[quote name=Farox post=5062]@Farox - Today i have tested the game using "the gamepad" (of the A500 Mini) and it worked fine.[/quote]
good will be fully compatible with AROS(y)Responded in Game: Magical Broom Extreme (MBX)
Farox 25-04-2024 04:06, 1 day ago
Re: Game: Magical Broom Extreme (MBX)
Today i have tested the game using "the gamepad" (of the A500 Mini) and it worked fine.Responded in Game: Magical Broom Extreme (MBX)
deadwood 22-04-2024 13:13, 4 days ago
Re: The Fulcrum Scene Demo
Thanks.Responded in The Fulcrum Scene Demo
Farox 22-04-2024 12:56, 4 days ago
Re: The Fulcrum Scene Demo
[quote name=deadwood post=5028]@deadwood - @Farox
Can you share mbx 64-bit binary? I'd like to add it to my testing set.[/quote]
Sure.
Attached in zip package there mbx64 and all the source with the script used to build...just in case.
I have not added datas to have a small zip.
ThanksResponded in The Fulcrum Scene Demo
deadwood 22-04-2024 09:21, 4 days ago
Re: The Fulcrum Scene Demo
@Farox
Can you share mbx 64-bit binary? I'd like to add it to my testing set.Responded in The Fulcrum Scene Demo
Farox 21-04-2024 15:51, 5 days ago
Re: The Fulcrum Scene Demo
@deadwood
I tested also mbx ( that use SDL+GL) and its working only after i add your advice to put hostgl in a file.
The only problem is that the screen is flashing every number of seconds (i don't know how much), seems something like when a screenbuffer is flipped , but i could be wrong.
The same thing happens also on abiv0 (noted but not reported when i was testing the i386 version).
Maybe happen only on my PC...don't know.
On a side note...i saw around 60 download of DUMB library but only 11 of this demo. Really odd !
Maybe there someone out there that need this library for something else. ;)Responded in The Fulcrum Scene Demo
Amiwell79 21-04-2024 13:51, 5 days ago
Re: The Fulcrum Scene Demo
Great thank you:)Responded in The Fulcrum Scene Demo
AMIGASYSTEM 21-04-2024 13:26, 5 days ago
Re: The Fulcrum Scene Demo
[quote name=Farox post=5013]@Farox - Yes thank you. I think i'll take one for the Drawer (Cassetto in italian) and still use the original one for the executable.
Many thanks for your help.
.[/quote]
Ok, to stay in line on AROS One I chose one of the first icons postedResponded in The Fulcrum Scene Demo
deadwood 21-04-2024 11:12, 5 days ago
Re: The Fulcrum Scene Demo
@Farox
Thanks a lot! I should have the official fix for SDL.library soon in the repo :)Responded in The Fulcrum Scene Demo
Farox 21-04-2024 11:02, 5 days ago
Re: The Fulcrum Scene Demo
Yes thank you. I think i'll take one for the Drawer (Cassetto in italian) and still use the original one for the executable.
Many thanks for your help.
@deadwood
I compiled Aros64bit (toolchain+linux64+contrib from github) and compilation goes ok.
Next i compiled without problems Arrakis.
But using SDL give me software failure (attached picture), when i changed using you SDL.library downloaded from the other thread all goes well (tested only Arrakis for now). Now i'll test some other progs.Responded in The Fulcrum Scene Demo
AMIGASYSTEM 20-04-2024 19:28, 6 days ago
Re: The Fulcrum Scene Demo
@Farox
I enclose the Icons with the image you suggested "fulcrum.ico.png" ! I tried to improve it but being dark I did not get the hoped improvements, I hope they are ok !Responded in The Fulcrum Scene Demo
Farox 20-04-2024 12:52, 6 days ago
Re: The Fulcrum Scene Demo
On the Archives you could now find the DUMB library that i used to compile this demo.
Download here [url]http://archives.aros-exec.org/?function=showfile&file=development/library/libdumb.i386-aros.zip[/url]
This is only needed if you decide to compile this demo or other programs that need it.Responded in The Fulcrum Scene Demo
deadwood 20-04-2024 12:48, 6 days ago
Re: The Fulcrum Scene Demo
Sure, no rush. Just wanted to get your feedback.Responded in The Fulcrum Scene Demo
Farox 20-04-2024 12:47, 6 days ago
Re: The Fulcrum Scene Demo
[quote name=deadwood post=4997]@deadwood - The demo looks good - thanks for porting :)
When you have time, could you also try re-compiling any of your recent work for 64-bit AROS and let me know if you run into any issues compared to 32-bit process?[/quote]
Thanks
Yes i could try, but first i must compile the 64bit Aros, and it takes some time.Responded in The Fulcrum Scene Demo
deadwood 20-04-2024 12:42, 6 days ago
Re: The Fulcrum Scene Demo
The demo looks good - thanks for porting :)
When you have time, could you also try re-compiling any of your recent work for 64-bit AROS and let me know if you run into any issues compared to 32-bit process?Responded in The Fulcrum Scene Demo
AMIGASYSTEM 19-04-2024 17:18, 7 days ago
Re: The Fulcrum Scene Demo
Good job Farox, I have prepared usual two iconic prototypes, one is the face of the main character, the other is taken from the photo hanging on the wall, your choice!
[img]https://www.arosworld.org/infusions/forum/attachments/fulcrum-icon.jpg[/img]Responded in The Fulcrum Scene Demo
mattson62 19-04-2024 17:09, 7 days ago
Re: The Fulcrum Scene Demo
Very Cool ! I just had to make a video for Fulcrum! https://youtu.be/3A0HEuYIGBo?si=fToPzTUhS5m5ku_zResponded in The Fulcrum Scene Demo
Farox 19-04-2024 14:37, 7 days ago
Re: The Fulcrum Scene Demo
Just released a new Demo from Demoscene, this time is The Fulcrum by Matrix Demogroup.
Released in 1998 at at Mekka & Symposium event, where it ranked 1st.
Download from Aros Archives [url]http://archives.aros-exec.org/?function=showfile&file=demo/scene/thefulcrum.i386-aros.zip[/url]
[img]http://archives.aros-exec.org/filedata/snapshot/2854_3_snap.png[/img]
Link at Pouet: [url]https://www.pouet.net/prod.php?which=313[/url]
Original Sources are here
[url]https://files.scene.org/view/parties/1998/mekkasymposium98/demo/fulcrum_src.zip[/url]
This Aros release is based on the impressive work done by M-HT that converted all ASM sources to
C++/SDL and released for Linux and OpenPandora Handheld some years ago...
His sources are here [url]https://github.com/M-HT/fulcrum[/url]
Aros port use DUMB library (version 0.93) for music and sound fx, M-HT have
implemented possibility to use both BASS or DUMB in the demo, but BASS library
is closed source and not available for Aros..so not possible to use.
I compiled DUMB library from GCW-Zero source release (also from M-HT Github).
Sources of the demo are included in the package.
Tested on AROS One with and without 3D support and is working fine, i have
included 2 version of the demo one that use an 800x600 resolution, and another
one that run in 1024x768.
EnjoyResponded in The Fulcrum Scene Demo
Farox 19-04-2024 14:28, 7 days ago
Re: Origami Intro from Demoscene
[quote name=Puni post=4987]@Puni - Sounds good! :-) Thanks for bringing more demoscene content to AROS! (y)
You are welcome! Glad you liked the screenshots. Here is a blog post ([url]https://oldschoolgameblog.com/2024/04/10/magical-broom-extreme-for-aros-has-been-released/[/url]) about the game as well.[/quote]
Wow great thanks for this!Responded in Origami Intro from Demoscene
Puni 19-04-2024 11:54, 7 days ago
Re: Origami Intro from Demoscene
Sounds good! :-) Thanks for bringing more demoscene content to AROS! (y)
You are welcome! Glad you liked the screenshots. Here is a blog post ([url]https://oldschoolgameblog.com/2024/04/10/magical-broom-extreme-for-aros-has-been-released/[/url]) about the game as well.Responded in Origami Intro from Demoscene
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