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Development General

Development General
1704 posts | Last Activity on 22-04-2024 18:00 by AMIGASYSTEM
AMIGASYSTEM
AMIGASYSTEM 22-04-2024 18:00, 6 days ago
Re: Development Plan
deadwood a question, from the Grub menu you can add an application that is in the system, and then run it directly
Responded in Development Plan
Amiwell79
Amiwell79 21-04-2024 13:43, 7 days ago
Re: Odyssey Resource
I found an Odyssey-compatible resource for creating websites called imcreator enjoy
Responded in Odyssey Resource
AMIGASYSTEM
AMIGASYSTEM 17-04-2024 10:36, 11 days ago
Re: Irritating bug of the month - April 2024
Tested the new "DiskInfo" on AROS One and it works perfectly, see screenshot ! Even the floppy disk icon on the Shared (SMB2) disappeared, although then the filesystem is not recognized
M
miker1264 17-04-2024 10:08, 11 days ago
Re: Irritating bug of the month - April 2024
Very nice! Thank you. :) And thanks to Kalamatee.
D
deadwood 17-04-2024 05:27, 11 days ago
Re: Irritating bug of the month - April 2024
Hi All, Here is a fix for bug #105. This was implemented by Kalamatee around a year ago and now ported to ABIv0 [url]https://axrt.org/development/DiskInfo-20240417.i386-aros.zip[/url] As you can see on screen shot, both FAT disk and pendrive show file system correctly. Also the floppy disk icon in file system name is gone. If you find a case where the file system is still invalidly reported, please let me know.
Amiwell79
Amiwell79 16-04-2024 09:35, 12 days ago
Re: Aros Software Promotion
I wanted to open a patreon but it is not important who wants to donate on my page there is a reference for each programmer who has collaborated with me
Amiwell79
Amiwell79 16-04-2024 09:33, 12 days ago
Re: Aros Software Promotion
a project that is being developed to close with the audio compartment is in the works by allanon a friend of the amiga community the software is a gui for sox
Amiwell79
Amiwell79 16-04-2024 09:31, 12 days ago
Re: Aros Software Promotion
thank you for the emotional support we have a free system deadwood is doing a lot for us i just try to give support to all third party programmers who develop software either independently or behind some idea, thank you all
Amiwell79
Amiwell79 15-04-2024 16:47, 13 days ago
Re: SDK update
thanks also to deadwood
Responded in SDK update
Amiwell79
Amiwell79 15-04-2024 08:09, 13 days ago
Re: SDK update
Farox thank you for your efforts:)
Responded in SDK update
F
Farox 15-04-2024 07:42, 13 days ago
Re: SDK update
@deadwood Thanks for reply, i never worked with D also, but i found some games that was written in that language (with SDL for D lib) and also i found this page [url]https://wiki.dlang.org/GDC/Installation/Generic[/url] and i thought that a simple recompile of all GCC+GDC will work. Before i try to build was asking to some advices if you have any.
Responded in SDK update
D
deadwood 15-04-2024 07:17, 13 days ago
Re: SDK update
@Farox I have no idea - I never worked with D. Also unless it can call C code directly, I guess there would have to be some "libraries" written to foward calls from D code to AROS API.
Responded in SDK update
F
Farox 15-04-2024 06:56, 13 days ago
Re: SDK update
Thanks for update, i will test . On a side note, i know there are some games that are written in D language, do you think it's possible to add the D compiler (GDC) to GCC 6.5?
Responded in SDK update
D
deadwood 15-04-2024 06:27, 13 days ago
Re: SDK update
Hi All, I prepared a small update to SDK to solve a following problem: There are a few symbols in C linker libs that are renamed, for example __posixc_fopen instead of fopen. On the other hand linker libs found on archives expect regular names -> fopen. The SDK has been fixed to have "original" names which are compatible with linker libs on archives. If you are a developer, please update your SDK using these files: [url]https://axrt.org/development/SDK-beta-upd-20240415.zip[/url]. The build contains C linker libs as well as some linker libs from contrib which were affected by the change. If you experience any problems with compiling after update, let me know. Note to distro maintainers - this will be also part of official update in future, so I suggest not installing this yet. This build is "for tests by developers".
Responded in SDK update
mattson62
mattson62 13-04-2024 17:40, 15 days ago
Re: Development Plan
Awesome!!
Responded in Development Plan
Amiwell79
Amiwell79 13-04-2024 08:53, 15 days ago
Re: Development Plan
Good work and thank you:)
Responded in Development Plan
D
deadwood 13-04-2024 07:30, 15 days ago
Re: Development Plan
Hello, An update on the plan: 1) Release 64-bit version of Odyssey Web Browser for AROS, Linux and Windows 2) Implement first prototype of 32-bit-under-64-bit emulator for AROS [b][IN PROGRESS][/b] 3) Release new version of ABIv0 refreshed to 20221221 codebase Work on emulator prototype progresses well. If you are interested in details, please check a thread here on arosworld.org. I will be focusing on it in coming weeks. In parallel I'm thinking about releasing first update to 20220318-1 release. There have been a number of fixes since the release so it would be good to package them together and make available to users. The long term horizon stays unchanged: "On a longer horizon, there will be a lot of work related to ABIv0 and AxRuntime. I want to update ABIv0 to be based on latest ABIv11 source code. This will be an enabler to: 1) develop an emulator that will allow running AROS 32-bit programs under 64-bit AROS. 2) develop a version of AxRuntime that is capable of running ABIv0 32-bit programs on top of Linux and Windows Furthermore, ABIv11 64-bit native will be fixed to provide the same level of hardware compatibility on recommended hardware as current ABIv0 32-bit. On AxRuntime side, the goal will be to develop a working window manager (IntuitionWM) and Linux-native desktop, most likely in form of Scalos. Once all these things are in place, there will be two development lines available: For people preferring native AROS we will have ability to use majority the existing 32-bit software base on 64-bit AROS and native 64-bit system working on recommended hardware, which then is an enabler for creation of 64-bit distributions that match current 32-bit distributions in user experience. For people interested in AxRuntime route we will have a Linux-native desktop and ability to run majority of AROS ABIv0 programs (32-bit), AROS ABIv11 programs (64-bit) and AxRuntime-recompiled programs (64-bit). This way existing distributions could be re-created using Linux as a base without loosing existing functionality for users."
Responded in Development Plan
D
deadwood 13-04-2024 07:20, 15 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=AMIGASYSTEM post=4930]@AMIGASYSTEM - deadwood I think is already a good step forward, we confidently wait for the first official release ![/quote] Thanks, but keep in mind that the goal of prototype is to prove that emulation is possible with limited amount of work rather then deliver a working solution.
AMIGASYSTEM
AMIGASYSTEM 13-04-2024 04:51, 15 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
deadwood I think is already a good step forward, we confidently wait for the first official release !
D
deadwood 13-04-2024 03:35, 15 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Hi All, Over last week I've been able to successfully complete step of testing 32-bit ZuneARC. As you can see on attached video, it is possible to start it, select a zip file and decompress it. Unziping is done via 64-bit UnZip command which 32-bit ZuneARC calls. There are graphical artifacts and most needed functions is not fully implemeted, but what is there right now it good enough to move to next stage. On a technical note, the greatest challenge so far was integrating BOOPSI gadgets. While MUI objects are fully on the 32-bit side and need a narrow interface into graphics.library and intuition.library, BOOPSI gadgets (as seen for example in ASL requester) are created on 32-bit side, but need close communication with login on 64-bit side in intuition to render and respond to user input. The implemented solution seems to be working but needs to be further extended to provide fully proper rendering. Also you will notice lack of images on MUI buttons. This is due to fact that while the 32-bit datatypes.library is working, no 32-bit datatypes are actually loaded into it. This is problem with known solution, so it will be omitted for now. As a reminder, here is test plan that will be execute before final decision on emulator will be taken: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][DONE][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under native AROS x86_64 and confirm it can work with native kernel 6) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.
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