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Development General

Development General
1649 posts | Last Activity on 28-03-2024 07:16 by AMIGASYSTEM
AMIGASYSTEM
AMIGASYSTEM 28-03-2024 07:16, 12 hours ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=deadwood post=4777]@deadwood - Hello, Emulator reached a point where it can successfully run ABIv0 calculator - check the attached video. As you can see, the 32-bit calculator is integrated with other 64-bit programs so as a user you don't really know that you are running a 32-bit application. Prototype implementation of "proxy" graphics.library and intuition.library is proceeding and while there are some caveats around message passing, so far no blocker problem has been found. I also defined a checklist of tests needed to be completed before a final decision on emulator can be made: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][IN PROGRESS][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.[/quote] Thanks deadwood, you are great, I spread your post on the sites I frequent !
D
deadwood 28-03-2024 06:08, 13 hours ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Hello, Emulator reached a point where it can successfully run ABIv0 calculator - check the attached video. As you can see, the 32-bit calculator is integrated with other 64-bit programs so as a user you don't really know that you are running a 32-bit application. Prototype implementation of "proxy" graphics.library and intuition.library is proceeding and while there are some caveats around message passing, so far no blocker problem has been found. I also defined a checklist of tests needed to be completed before a final decision on emulator can be made: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][IN PROGRESS][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.
D
deadwood 28-03-2024 06:08, 13 hours ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
.
D
deadwood 27-03-2024 12:41, 1 day ago
Re: Irritating bug of the month - April 2024
Ok, thanks for translation. Bug #140 is not about Relabel shell command, but about using Icon->Rename from Wandeder menu to relabel a disk.
AMIGASYSTEM
AMIGASYSTEM 27-03-2024 12:16, 1 day ago
Re: Irritating bug of the month - April 2024
Sorry I thought I wrote it in English, now it is translated ! SmartWB is not directly addressing bug #140, but what I had written in post #4, in the sense that after the relabel, the new name would be immediately visible, without using the procedure I described in post #4.
D
deadwood 27-03-2024 11:43, 1 day ago
Re: Irritating bug of the month - April 2024
@AMIGASYSTEM Your post #4 is in Italian and I don't know what relation SmartWB would have with bug #140.
AMIGASYSTEM
AMIGASYSTEM 27-03-2024 07:43, 1 day ago
Re: Irritating bug of the month - April 2024
Sorry deadwood, on that note on Aminet there is SmartWB10 which also includes sources in C. SmartWB10 if I understand correctly allows an automatic update of the Workbench, I tried to compile it but it requires sources not in development, this could be useful if intehrated in the wanderer menu, or in the startup-sequence http://aminet.net/package/dev/src/SmartWB10
AMIGASYSTEM
AMIGASYSTEM 26-03-2024 18:55, 2 days ago
Re: Irritating bug of the month - April 2024
deadwood, regarding bug #140, when using the Relabel command to rename a volume, you don't need to reboot the system to see the new name (as in the bug report), actually just do a "Refresh" on Wanderer, you get the same result by using the Backdrop comado "Menu Wanderer", just turn Backdrop activate/deactivate This procedure also works when changing the icon to a Volume or folder, after "Refresh" from wanderer, the new icon will be visible.
AMIGASYSTEM
AMIGASYSTEM 25-03-2024 10:31, 3 days ago
Re: Irritating bug of the month - April 2024
Voted for #116
Amiwell79
Amiwell79 25-03-2024 09:48, 3 days ago
Re: Irritating bug of the month - April 2024
voted:)
AMIGASYSTEM
AMIGASYSTEM 25-03-2024 07:08, 4 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
deadwood, about Dopus4, the 64Bit version did not work well, I hope the 32Bit version will work !
D
deadwood 25-03-2024 05:34, 4 days ago
Re: Irritating bug of the month - April 2024
Hello, This month's IBOTM marks half a year of running this activity! To celebrate this, this time [b]not one, but two[/b] bugs will be selected. First bug will be selected using regular rules via the poll above. Second bug, will be selected to award people who have been consistent on voting on things they find important but didn't have enough luck each time. The second bug will be selected by highest number of total votes in last 5 polls and combined with this poll. The current total scoring is as follows: #125 -> 7 #116 -> 6 #105 -> 8 In case both method end up selecting the same bug, the bug with second most total points will be selected. As usual, you can read descriptions of bugs here: [b][url]https://github.com/deadwood2/AROS/labels/IBOTM[/url][/b] Have fun and vote!
D
deadwood 25-03-2024 01:54, 4 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=AMIGASYSTEM post=4736]@AMIGASYSTEM - Great work deadwood, will the 32Bit software in emulation keep its speed, or will it be slower ?[/quote] It will keep it's speed.
Amiwell79
Amiwell79 24-03-2024 18:04, 4 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Thank you:)
AMIGASYSTEM
AMIGASYSTEM 24-03-2024 17:39, 4 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Great work deadwood, will the 32Bit software in emulation keep its speed, or will it be slower ?
N
ntromans 24-03-2024 17:08, 4 days ago
Re: New Hollywood plugin not avaialble for AROS.
[quote name=deadwood post=4733]@deadwood - Hi, Looking at available information, C++ 17 was available in GCC since version 7/8. We are now at 6.5.0 so upgrading the compiler is the first requirement. Timewise, unless someone else steps in the does the work, I don't see upgrading the compiler before end of this year and probably also before end of next year (but planning for next year is not really clear at this point in time).[/quote] Many thanks, and I ceratinly appreciate there are far more important things going on with AROS right now; I just thought I'd check in the (unlikely) event the Hollywood authors had missed something, Cheers, Nigel.
D
deadwood 24-03-2024 16:42, 4 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Hi All, The emulator reached today first major milestone. All 32-bit libraries needed to run ABIv0 Calculator are loaded and Calculator is now able to open it's window directly under 64-bit AROS. This is a native 64-bit AROS window so there should be full interaction between windows of programs running under emulation and native 64-bit programs. A user should not notice he is running a 32-bit program. Some technical notes: Loading libraries was problematic at first, but after adding some needed structure, they started loading mostly on their own, which was very positive as it means less work for me. The part that I'm focusing now turned out however to be more complex and harder than I expected. The objective is now to implement "proxy" graphics.library and intuition.library that will take 32-bit programs calls and "forward" them to native 64-bit libraries, so that 32-bit programs render graphics and gadgets in integrated way.
D
deadwood 24-03-2024 10:28, 4 days ago
Re: New Hollywood plugin not avaialble for AROS.
Hi, Looking at available information, C++ 17 was available in GCC since version 7/8. We are now at 6.5.0 so upgrading the compiler is the first requirement. Timewise, unless someone else steps in the does the work, I don't see upgrading the compiler before end of this year and probably also before end of next year (but planning for next year is not really clear at this point in time).
N
ntromans 24-03-2024 10:18, 4 days ago
Re: New Hollywood plugin not avaialble for AROS.
A new Hollywood plugin 'Pangomonium' has just been realeased which gives much better control of text (e.g. adding superscripts/subscripts and being able to change font type or size within a text object). Unfortunatley there isn't a verion for AROS. I asked about this and the reply was: "It's not possible on AROS with their current SDK. It's the same reason why Polybios and the XLSX plugin aren't available on AROS: All those plugins need a compiler capable of creating LoadSeg()able binaries which use C++17 code and exception handling." So I was just wondered if the required additions were in the development plan for any point? Many thanks, Nigel.
AMIGASYSTEM
AMIGASYSTEM 23-03-2024 18:52, 5 days ago
Re: Irritating bug of the month - March 2024
@deadwood About "Wipe Disk" was not referring to my Hardware, it was a kind of "warning" for all those who would like to do a DualBoot, to be careful not to destroy Windows or other OS installed on the same Disk. Regarding Bios I changed from DOS to Other, but nothing changed ! I encountered the same problem.
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