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"solved"Someone can compile Zuneview and Zunepaint on X64V11?

Last updated on 2 months ago
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 2 months ago
[quote name=Amiwell79 post=7270]@Amiwell79 - is the software that crashes the system[/quote]
If there are problems with the filesystem as mentioned by deadwood, the system can also crash the software!
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D
deadwoodAROS Dev
Posted 2 months ago
@AMIGASYSTEM, @Amiwell79

Please keep in mind that porting to 64-bit is not only about re-compiling. A software that correctly works on 32-bit can be unusable on 64-bit after re-compilation. This will for example often happen with MUI software coming from Amiga world. In such case changes have to be made to the software to correctly account for bigger pointer size (8 bytes instead of 4 bytes). The that needs to be put into this is not complex, but it has to happen for software to be stable. Software in contrib/ports repositories should already be at least to some degree patched. Software coming from Linux world most likely already had these issues solved.
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deadwoodAROS Dev
Posted 2 months ago
BTW, if you want to test your software whether the crash comes from software OR from system, test your software under AROS linux hosted x86_64. This system is already rock-stable so any crashes are going to be due to the application.
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deadwoodAROS Dev
Posted 2 months ago
@AMIGASYSTEM, @Amiwell79

I briedly tested ZuneARC, ZunePaint and ZuneView uploaded to archives under AROS linux-hosted x86_64. No crashes happening with "basic" uses. If any crashes happen in these application on "native" x86_64 then it's more likely to be because of the system rather then software itself.

Thanks for porting these tools! They now can also be used under Window and Linux through AxRuntime.
A
Amiwell79Distro Maintainer
Posted 2 months ago
ok deadwood
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Users who participated in discussion: deadwood, AMIGASYSTEM, Amiwell79, miker1264
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