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System Shock

Last updated on 13 days ago
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sonountalebanMember
Posted 13 days ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - The icons are created using IconEditor, developed in Hollywood (cross-platform); on AROS 64-bit v11, you can run it via the EmuV0 emulator.

IconEditor OS4 creates native OS4 icons, whereas mine are DualPNG icons created with the AROS or Amiga OS3 version of IconEditor.

I do the graphic preparation cropping and transparency adjustments on a PC using the good old PhotoFiltre7 Free.

This is an old video of mine where you can see IconEditor
https://youtu.be/...


Thank you, I found that IconEditor however when I try to launch it I get an error. It's strange I have to install OS4 packages as I read on its ReadMe, is it correct?
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AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 13 days ago
The icons are created using IconEditor, developed in Hollywood (cross-platform); on AROS 64-bit v11, you can run it via the EmuV0 emulator.

IconEditor OS4 creates native OS4 icons, whereas mine are DualPNG icons created with the AROS or Amiga OS3 version of IconEditor.

I do the graphic preparation cropping and transparency adjustments on a PC using the good old PhotoFiltre7 Free.

This is an old video of mine where you can see IconEditor
https://youtu.be/...
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sonountalebanMember
Posted 13 days ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - I've made a few in the AROS One style in various sizes, see which ones fit you best!


Hello,
How do you make those icons? I'm going to release a new game and I'd like to use that kind of style...
Edited by sonountaleban on 06-08-2026 15:01, 13 days ago
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deadwoodAROS Dev
Posted 31 days ago
Thanks for clarification. For ram_disk starting one - you might be right - I've seen the same name in other people's uploads too. Will have to look at this once I'm back to Odyssey.
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sonountalebanMember
Posted 1 month ago
The one that ends with -v111 is the correct one, however I didn't add the triple 1, I don't know why it happened...
By the way the one which starts with ram_disk I took from ram disk obviously, maybe a bug in OWB? In the other cases I get the files from the hard disk...
Edited by sonountaleban on 19-07-2026 09:43, 1 month ago
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deadwoodAROS Dev
Posted 1 month ago
There are three uploads on the archives right now of amischocolate. Which one should I keep and which two should I remove?

https://archives.arosworld.org/index.php?function=uploads
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sonountalebanMember
Posted 1 month ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - I've made a few in the AROS One style in various sizes, see which ones fit you best!


Thank you, I've replaced the zip file in AROS Archives, although I found a bug in that website (or maybe is it OWB?): often it changes the filename on its own after I have done the upload...
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 1 month ago
I've made a few in the AROS One style in various sizes, see which ones fit you best!
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sonountalebanMember
Posted 1 month ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - OK, thank you, I also found online the localisation in my language, ‘Italian,’ Smile


Hello,
I saw you're using custom icons for the game, where can I get them from? I've noticed somebody has uploaded an old version to Aros archive and I want to update it.

Cheers,
G.
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sonountalebanMember
Posted 2 months ago
Hi everyone,
Sorry for the delay, I was busy with other personal things in the last months...
Well, I made a new version, always downloadable from my repository https://github.com/sonountaleban/AmiShockolate.
Now there is finally the audio support for native AROS version, but I had to switch to SDL (the older v1.2), because it was a mess using the Amiga API for that and occasionally there were some strange behaviors and crashes during the playing. Surprisingly rolling back to SDL it has fixed these issues and given the sound and music. Wink
I put the debug/release executables for Linux AxRT, too, in case somebody would like to play with that version, although there is no audio and I don't have plans to improve it.
Amiwell79, Deremon, Farox
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sonountalebanMember
Posted 7 months ago
New version available in my repository https://github.com/sonountaleban/AmiShockolate.
I've added the fullscreen support, also a couple of shell arguments (SHOWFPS and DONTWAITTOF), respectively to show the frame rate information on screen (and console) and to allow the game to not wait the VBlank so that it can run at full speed.
On my machine now it runs at hundreds of FPS both in hosted and native installations.
deadwood, retrofaza, Amiwell79, aha, Farox, Argo, Jeff1138
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sonountalebanMember
Posted 7 months ago
Yeah, I'll do in that manner.
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deadwoodAROS Dev
Posted 7 months ago
Hmm, can't comment if there are such games,

The simples solution for them might be to actually open 640x480 screen and then scale up their rendering from 320x240 to 640x480. It still pixaled so you kind of get a feeling of low-res screen, but in reality it still 640x480.
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sonountalebanMember
Posted 7 months ago

deadwood wrote:

@deadwood - In VirtualBox you can also select the VMWARE video driver in VM settings (I use VirtualBox as well)

With regards to resolutions - these are automatically detected by the driver, you can't add resolutions to driver and generally the lowest resolution on PCs will be 640x480.


Ok, but I remember I saw long time ago there were some games on AROS that were able to run on a low-res screen, am I wrong? How did they do?
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deadwoodAROS Dev
Posted 7 months ago
In VirtualBox you can also select the VMWARE video driver in VM settings (I use VirtualBox as well)

With regards to resolutions - these are automatically detected by the driver, you can't add resolutions to driver and generally the lowest resolution on PCs will be 640x480.
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sonountalebanMember
Posted 7 months ago

deadwood wrote:

@deadwood - You should be able to change the resolution in Prefs/ScreenMode. On hosted, by default you get a back of different resolutions and you can open a new screen to any of these. On native you need a graphics driver for your card. From your description is sounds like you are using VESA driver in your VM and VESA supports only one resolution at a time. First enable vmware hardware in your VM and then boot using first grub option, which will autoselect the vmware driver.


Thanks. I gave a look and yes, there are several resolutions but low-res ones are missing. Is it possible to create a driver for 320x200 and the other missing resolution?
About the native installation, I use VirtualBox, not VMware.
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deadwoodAROS Dev
Posted 7 months ago
You should be able to change the resolution in Prefs/ScreenMode. On hosted, by default you get a back of different resolutions and you can open a new screen to any of these. On native you need a graphics driver for your card. From your description is sounds like you are using VESA driver in your VM and VESA supports only one resolution at a time. First enable vmware hardware in your VM and then boot using first grub option, which will autoselect the vmware driver.
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sonountalebanMember
Posted 7 months ago
Hello,
I've implemented roughly the full screen feature, however the game uses only NTSC resolutions (like 320x200, 640x400 and so on). My AROS installations (hosted and native with VM) open by default a 1024x768 screen and I see I can't modify the resolution actually (unless via GRUCool. I remember on classic Amiga there were those typical monitor drivers to support different resolutions, how to deal with this on AROS?
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Jeff1138Member
Posted 7 months ago
Hi,

Thanks for that. Now works.
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AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 7 months ago
OK, thank you, I also found online the localisation in my language, ‘Italian,’ Smile
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Users who participated in discussion: magorium, deadwood, AMIGASYSTEM, Amiwell79, Jeff1138, Farox, Deremon, sonountaleban