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SDL2 software ports

Last updated on 3 days ago
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ntromansSenior Member
Posted 3 days ago

Deremon wrote:

@Deremon - Amiberry is not designed to work on 32bit unfortunately but we have janus-uae for that (also JIT on janus works well on 32bit)
Yes it has JIT although on hosted it does not work very well, it behave very strange, but on native it seems to work, more tests are needed it's like a "beta" at the moment


I use Janus every day at work (principally for PageStream and FinalCalc) so if you'd like someone to beta test in 64 bit native I'd happily give it a go.

Cheers,
Nigel.
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deadwoodAROS Dev
Posted 3 days ago
Congratz, great work! We will finally have a modern Amiga emulation experience Smile
Argo, Deremon, Farox
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DeremonJunior Member
Posted 3 days ago
Amiberry is not designed to work on 32bit unfortunately but we have janus-uae for that (also JIT on janus works well on 32bit)
Yes it has JIT although on hosted it does not work very well, it behave very strange, but on native it seems to work, more tests are needed it's like a "beta" at the moment
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ntromansSenior Member
Posted 3 days ago

Deremon wrote:

@Deremon - Hi all,
I've a preview of what is brewing under the hood Smile

finger crossed!


Looks great! Is this for 64 bit, 32 bit or both? Also, does this one have a JIT?

Cheers,
Nigel.
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 3 days ago
It looks great, congratulations on a job well done!
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DeremonJunior Member
Posted 3 days ago
Hi all,
I've a preview of what is brewing under the hood Smile

finger crossed!
Amiwell79, retrofaza, Argo, Farox, x-vision
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retrofazaMember
Posted 10 days ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - Great job, with the Zune Skins it will look even better!

Thanks, so I still have the following on my TODO list:
- an additional window with settings for ROM paths, etc.
- enabling customization of ZUNE skins
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 10 days ago
Great job, with the Zune Skins it will look even better!
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retrofazaMember
Posted 10 days ago
A small change, but quite difficult to implement... now images in the GUI are scaled.

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deadwoodAROS Dev
Posted 14 days ago
Looks really good @retrofaza!
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retrofazaMember
Posted 14 days ago
I am posting another video showing the progress of work on the MUI/Zune GUI for FBNeo. Most of the functionality is already complete.

Amiwell79, Deremon, Argo
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retrofazaMember
Posted 17 days ago
I have working filters. It took me a long time and required a lot of debugging (I have no experience in writing complex MUI applications). But as you can see, it works stably with a large number of files.

TODO:
- change the layout of elements in the window
- progress bar in MUI when scanning ROMs
- information about the highlighted game (text info, title image, preview image)
- maybe additional search by game name (or part of the name)?

If you have any ideas, suggestions, or inspiration, please let me know.

Amiwell79, ntromans, Argo
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 20 days ago
Fantastic!
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retrofazaMember
Posted 20 days ago

AMIGASYSTEM wrote:

@AMIGASYSTEM - An iGame-style menu for Amiga or WHD_MENU used on AROS
A 32-bit version would also be welcome, as it is still in use at the moment!


Okay, the simple list is already working.
As soon as I have a little more time, I will expand it with additional options (filtering, images, etc.).

Amiwell79, Argo, x-vision
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retrofazaMember
Posted 23 days ago
This game is a puzzle game where you have to break up groups of gems of the same color before they reach the end of the board.

Technical stuff: I removed sdl2_mixer and used simple audio so that the game doesn't require OpenGL. It's probably another bug in our SDL2 that using sdl2_mixer forces accelerated mode.

The game is already in the archives:
https://archives....os-v11.zip

deadwood, Amiwell79, Deremon
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 23 days ago
An iGame-style menu for Amiga or WHD_MENU used on AROS
A 32-bit version would also be welcome, as it is still in use at the moment!
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retrofazaMember
Posted 23 days ago
Another version FBNeo. This time, one binary, but two icons, so everyone can run the version that works better for them Smile I think that's a good enough solution for now.

I'm planning the next version after updating SDL2.

In the meantime, maybe I'll make a nicer game selection menu especially for the AROS version.

https://drive.goo...sp=sharing
AMIGASYSTEMAMIGASYSTEMDistro Maintainer
Posted 24 days ago

retrofaza wrote:

@retrofaza - What kind of glitches? Something other than sound?
Can you record a video?

The video recording on my PC isn't perfect, but there's a big difference in audio quality between the two versions.
With the first version of the binary, the audio is perfect, smooth and clean, while with the second binary, the music is fragmented with ‘hiccups’ and the tone is poor.

I also tested it on my old Dual-Core laptops in VESA mode, even with the first Binario, and the audio quality is not optimal, but it depends on the type of game and the size of the window used.
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retrofazaMember
Posted 24 days ago
Yes, I'm experiencing crashes too. In the ports so far, I've simply disabled FS support, just like the joystick. I guess we'll have to wait until Kalamatee finishes what he's working on now and gets back to SDL2 Smile
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DeremonJunior Member
Posted 24 days ago

retrofaza wrote:

@retrofaza - My conclusions from testing SDL2 so far:

- The flags SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP do not work.
- Attempting SDL_INIT_JOYSTICK results in an error (Invalid RWops).
- The SDL_GetPerformanceCounter() function does not work.

The lack of fullscreen is particularly annoying. If anyone is able to fix this, we would make significant progress.


I saw that is worse than not working, I recompiled gemrb with SDL2 (I’ll post a video when I came back home) and while it works “okay” in a resizable window(which could be handy) setting fullscreen (while running or at startup) will crash SDL2 badly Sad
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Users who participated in discussion: amigamia, terminills, deadwood, AMIGASYSTEM, ntromans, retrofaza, OlafSch, Farox, Deremon, x-vision