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SDL2 software ports

Last updated on 6 days ago
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retrofazaDistro Maintainer
Posted 6 days ago
Balatro, the smash-hit rogue-like poker game, is now available for AROS 64-bit
https://www.youtube.com/watch?v=5_JGGjD-e2M
sonountaleban, Amiwell79, Argo, amigamia, Deremon
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retrofazaDistro Maintainer
Posted 6 days ago
I checked the Windows versions to make sure this wasn't just an AROS issue. Sure enough, the mini-games don't work anywhere.
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sonountalebanJunior Member
Posted 6 days ago
They are quite easy to find, each world has one and they are clones of Space Invaders and Defender.

I found the way to get in touch with him, via his Github page.

UPDATE: He quickly replied and told me the bug exists since Swizpig's code...
Edited by sonountaleban on 20-07-2026 06:57, 6 days ago
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retrofazaDistro Maintainer
Posted 6 days ago
I don't have any contact to Andiweli. And how do I get to those mini-games? I've never played Gloom much. I didn't even know something like that was in there Grin
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sonountalebanJunior Member
Posted 6 days ago

retrofaza wrote:

@retrofaza - Gloom is back in a big way - the cult-classic Amiga FPS is now running at full speed as a 64-bit version on AROS, so get ready for some old-school carnage, reimagined.

https://www.youtube.com/watch?v=STo5MyKFnoY


Hello,
Is there a way to contact the author (Andiweli)? Basically the sub-games that occasionally appear don't work, if I touch their screens I have a "teleport" effect and nothing else happens. I think it's a bug that belongs to the original code made by that developer.
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retrofazaDistro Maintainer
Posted 10 days ago
The age-old battle between the undead and evergreen plants in Plants vs. Zombies has made its way to the AROS platform!
https://www.youtube.com/watch?v=ZMncW2phD_U
ami-elvis, Amiwell79, miker1264, sonountaleban, ntromans, Argo, x-vision
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deadwoodAROS Dev
Posted 20 days ago
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sonountalebanJunior Member
Posted 20 days ago

deadwood wrote:

@deadwood - It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.


The ideal is to have the version 2.0.22 or later. The current AROS 32-bit seems to be 2.0.16. Where's this contrib repository?
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deadwoodAROS Dev
Posted 20 days ago
It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.
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sonountalebanJunior Member
Posted 20 days ago

retrofaza wrote:

@retrofaza
SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit Smile


Yeah, few months ago I played OpenXcom (the open source/cross platform version of the glorious UFO Enemy Unknown) and I'd like to port to AROS. It uses SDL 1.2 and that gfx library and I don't mind to work first on the latter. I gave a look at that old SDL_gfx file on AROS Archive and the author wrote he didn't change the original source code, apart a small fix, I think it will be same for the 64 bit version, isn't it?
Edited by sonountaleban on 06-07-2026 05:09, 20 days ago
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retrofazaDistro Maintainer
Posted 20 days ago

sonountaleban wrote:

@sonountaleban - Not related to a particular game, but is there support for the SDL gfx library? I saw on AROS Archive there is a very old version, but it looks it was built for the old AROS 32 bit...


SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit Smile
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DeremonMember
Posted 20 days ago
Hi,
I made some tweaks to audio part of Augustus & Julius, since the tests from @retrofaza found some crackling in audio I implemented the following tweaks:

1. Sometimes audio may crackle so I added the option to set audio rate, buffer and channels from tooltypes. Projects has already the tooltypes set with default values, you can change them as you wish (beware using valid values!).

2. MP3 support is now enabled to use MP3 HQ music files following the tutorial here: https://github.co.../tag/music
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retrofazaDistro Maintainer
Posted 22 days ago
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sonountalebanJunior Member
Posted 23 days ago
Not related to a particular game, but is there support for the SDL gfx library? I saw on AROS Archive there is a very old version, but it looks it was built for the old AROS 32 bit...
Edited by sonountaleban on 03-07-2026 08:49, 23 days ago
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Amiwell79Distro Maintainer
Posted 23 days ago
Great!
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deadwoodAROS Dev
Posted 23 days ago
Oh I loved Ceasar III! Thanks a lot!
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miker1264Software Dev
Posted 23 days ago
I liked playing Caesar II & III. I'll give it a try! Thanks!!
Edited by miker1264 on 02-07-2026 19:42, 23 days ago
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DeremonMember
Posted 24 days ago
Hi to all strategic/management games fans,
I have ported Augustus 4.0.0 and Julius 1.8.0 to AROS! (the latest release version available)

What is Julius?
Julius is a fully working open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that can be played on multiple platforms.

Julius will not run without the original Caesar 3 files. You can buy a digital copy from GOG or Steam, or you can use an original CD-ROM version.

The goal of the project is to have exactly the same game logic as Caesar 3, with the same look and feel. This means that the saved games are 100% compatible with Caesar 3, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius.

What is Augustus?
Augustus is a fork of the Julius project that intends to incorporate gameplay changes.

Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus.

Gameplay enhancements include:

Roadblocks
Market special orders
Global labour pool
Partial warehouse storage
Increased game limits
Zoom controls
And more!

How do I play Caesar III with Augustus or Julius?
Just copy all the game files under the Caesar3 folder to the Caesar3 AROS folder or just do the opposite, then start Augustus or Julius.

Known issues:
Augustus has external assets that needs to be loaded before start, so is slower than Julius, also on a particularly overloaded system sound may crackle.
Overall Julius is faster and lighter so is better use for very (very) slow systems.

Enjoy! Smile
retrofaza, miker1264, Argo, aha, Amiwell79, deadwood, sonountaleban, x-vision, Farox
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Amiwell79Distro Maintainer
Posted 25 days ago
Grazie!
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DeremonMember
Posted 25 days ago
Hi again,
I have fixed some problems with ScummVM and OpenGL (for example using OpenGL fullscreen will crash on exit) under SDL2 so I took the chance to update ScummVM SDL2 to 2026.3.0 that was released couple of days ago that support some new games and have some fixes:

Newly Supported Games:

Nancy Drew: The Haunted Carousel
Nancy Drew: Danger on Deception Island
Noctropolis
Cartoon Carnival
Alfred Pelrock: En Busca de un SueƱo
Pilot Brothers: On the Track of Striped Elephant
Pilot Brothers: The Case of Serial Maniac and 5 more games on the same engine

more info here: https://downloads...Notes.html

Also this is a brief update on what was fixed and some caveats I noted.

Fixes:
- Fixed crash when quitting using OpenGL and fullscreen
- Fixed "gray screen" problem when switching from SDL Surface to OpenGL and go fullscreen
- Fixed crash when switching from OpenGL to SDL Surface when in fullscreen
- Fixed some crashes with Ultima VI engine

Caveats:
- If you want to play Escape from Monkey Island (monkey4) please use ResidualVM, under ScummVM monkey4 engine is bugged and disabled.
- If you want to play Ultima VI, avoid using "new style" engine setting or it will crash (it is an engine related problem).

File is already submitted to AROS archives
Edited by Deremon on 01-07-2026 05:51, 25 days ago
Amiwell79, Argo, retrofaza, sonountaleban, Farox, x-vision
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