AROS Development Update – November 9, 2026
New: AROS Capture
A native screenshot tool for AROS. You can capture the entire screen or select a region, annotate screenshots with arrows, shapes and freehand drawing, then save them as PNG, copy to the clipboard or drag directly into Wanderer.
It also supports Shell commands (SCREEN, REGION, DELAY) and integrates with Dockbar through a dedicated widget.
Available for AROS One (x86_64 v11) and Raspberry Pi, on GitHub and via apkg.
New: Burntime Remastered
A port of Jakob Harder's Burntime Remastered 1.3, a Rust rewrite of Max Design's 1993 post-apocalyptic strategy game.
For those unfamiliar with the original: you lead a group of survivors, search for food and water, recruit people, establish camps and compete with other leaders for control of the wasteland.
The port includes Classic and Extended rules, one or two players, different AI opponents (Modern, Amiga or none), the New Village option and both original and remastered graphics.
Game data is not included. You'll need your own copy of Burntime and the packer provided in the source archive. Instructions are in the ReadMe.
Available for AROS One (x86_64 v11), mainline AROS (x86_64 v1) and Raspberry Pi, on GitHub and via apkg.
Note: The Raspberry Pi build has only been tested under emulation so far. Feedback from real hardware would be appreciated.
New: Dockbar
A native dock for AROS, supporting applications, drawers and widgets.
You can drag applications into the dock, group them, browse drawers, drop files onto applications or commands, and use widgets for things like weather or screenshot capture.
Multiple docks are supported, along with SVG icons and transparency where available.
Available for mainline AROS (x86_64 v1), AROS One (x86_64 v11) and Raspberry Pi, on GitHub and via apkg.
Updates
VirGL / VirtIO-GPU
More progress on hardware-accelerated OpenGL under QEMU.
Mesa 26.2.5 now communicates with the virtual GPU through VirtIO-GPU. I've also integrated VirGL with the display driver, so both share the same device rather than using separate GPU instances.
GL applications can now be opened and closed without breaking the desktop, and GPU resource usage returns to baseline afterwards.
Verified on x86_64. ARM64 builds, but hasn't been tested yet.
Still experimental. The patch series is currently under review.
Wordcraft
Updated to the latest upstream version and the recent changes in the shared AROS foundation.
GPU acceleration is used where available, with CPU fallback. More importantly, clipboard integration finally works properly on AROS, including Unicode clipboard and text input support.
Available for both x86_64 ABIs (v1/v11) and Raspberry Pi.
I'll be updating the remaining Craft applications over the next few days, and there are another one or two ports in the pipeline.
FolioPDF
Added collapsible thumbnails and a few performance improvements.
With more of my projects now supporting mainline AROS and Raspberry Pi, I've also started looking into SMP support and GPU acceleration across FolioPDF and the other applications.
Work in Progress
Arca
A new, minimalistic archive manager for AROS. The goal is to support the XAD library, password-protected and multi-part archives, and the usual packing/unpacking operations without turning it into another monster application.
More on this once there's something usable to show. You can try it out in amiga.games distro tho.
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All released applications are available through
apkg, the ultimate package manager for AROS (completely unbiased opinion, of course).
More details and screenshots in the latest update:
AROS SITREP – November 9, 2026
If you like what I'm doing and want to support further AROS development, consider
tossing a coin to your Witcher.
