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AROS 3d Rendering

Last updated on 22 hours ago
M
miker1264Software Dev
Posted 1 day ago
This project is starting up again. I'm trying to find where I left off last time.

I'm sure I was able to parse the 3d mesh file to load the vertices, faces then render the wireframe in opengl.

More to come later. :-)
ntromans, Argo, coffeecat
miker1264 attached the following image:
sunray_new_gui4_1.png
M
miker1264Software Dev
Posted 1 day ago
Working with a project this complex requires that I break it into smaller pieces with milestones that I must achieve at each step. I enjoy projects that start out very basic then become more complex over time.

The Opengl context (black window) is real. The buttons and logo were added to help visualize the layout.

The parser for the 3d mesh file is working and the Opengl rendering of the wireframe works also. Now I need a user interface with either GadTools & Intuition Window, or MUI/Zune & Custom Draw Window. I'll choose the easiest of the two.

So that's my first milestone - a working user interface where I can load a 3d mesh & render a wireframe using Opengl. At first a Single Viewport, then Quad View with four viewports showing different views.

As you may have guessed the 3d teapot wireframe is the Hello World of 3d Rendering Programs! ;-)
Edited by miker1264 on 23-09-2026 14:52, 1 day ago
aha, deadwood, Argo, Amiwell79
ArgoArgoJunior Member
Posted 1 day ago
Nice We'll just need a native program to create meshes
I know, Chicken & Egg issue; one step at a time
Looking forward to the updates
A
Amiwell79Distro Maintainer
Posted 22 hours ago
there's no rendering program, wcs it creates landscapes and even animations
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Users who participated in discussion: deadwood, Argo, AMIGASYSTEM, pixie, Amiwell79, miker1264