Development General
Development General
4818 posts | Last Activity on 22-12-2024 16:08 by miker1264
miker1264 22-12-2024 16:08, 1 year ago
Re: query to miker1264
As for the first request there are two replies. :-)
Magellan quite nicely uses Icon->Information that allows drag-n-drop to change icon images. I use it frequently and I like it because it's easy.
I already started Icon Exchange for Wanderer but I didn't get very far with it. Now that there is more interest I will try to complete the task.
I think maybe AMIGASYSTEM mentioned the second item. He said that OS4 has icon scaling. So why can't we have icon scaling for AROS?
I would have to look into it to see what is possible. I know that Datatype scaling is possible but icons are handled by Icon Library so scaling may be handled differently. Icon Scaling would most likely be handled effectively inside Icon Library.Responded in query to miker1264
Amiwell79 22-12-2024 16:05, 1 year ago
Re: janus-uae on v11
only zunehexeditor crash other programs works fineResponded in janus-uae on v11
AMIGASYSTEM 22-12-2024 15:42, 1 year ago
Re: janus-uae on v11
Salvo I have compiled for v11 "WGetGUI" if you have time do some tests, for me the Network doesn't work on WMware.
The other App are "ZuneHexEditor" see if it works for you, for me on WMware it crashes
Finally ZuneCalc which works fine.
I attach the 3 archives, if everything works you can upload them to arosarchive
------ Italiano ----
Salvo ho compilato per v11 "WGetGUI" se lo vuoi testare, a me non funziona la Rete su WMware.
La altre App sono "ZuneHexEditor" vedi se a te funziona, a me su WMware va in Crash
Infine ZuneCalc che funziona bene.
Allego i 3 arcvhivi, se tutto funziona puoi caricarli su arosarchiveResponded in janus-uae on v11
Amiwell79 22-12-2024 15:13, 1 year ago
Re: janus-uae on v11
I was trying to compile Janus v1.2 on v11 but when I give the make it tells me that the file is missing makefile.in there is a possibility to proceedResponded in janus-uae on v11
deadwood 22-12-2024 13:35, 1 year ago
Re: AROS 2025****X Development
There are seems to be general stability issues under VMWare so the booting problem can be because of this. I took note of the Opaque problem.Responded in AROS 2025****X Development
Ilbarbax 22-12-2024 12:17, 1 year ago
Re: query to miker1264
Hi Miker,
considering that, de facto, you are the aros icon guru, I would like to address you a couple of requests that, may be, can intrigue your attention and push you to something different but still on topic. Of course as soon as you have completed your actual projects.
1. I would like to see an improvement on the icon information window like OS4 behave. To change an icon to an application/file, on os4, it is very easy and straight forward, it act simply opening the icon information of your file, then selecting any icon you like from the workbench and dropping it on the icon information window you want to update with the new icon. Only the icon image will be updated. This works also with the default pseudo icons.
2. Implement on Zune the icon scaling. With the possibility to have screens from low to high resolution an icon scaling mechanism is more an more welcome. I found very friendly the windows system that use the Ctrl+wheel to resize and set the icons.
No idea on how those tasks are heavy/difficult. It is just a suggest and mainly an hoping.
SandroResponded in query to miker1264
AMIGASYSTEM 22-12-2024 05:25, 1 year ago
Re: AROS 2025****X Development
@deadwood
Anomalies found on WMvare with V11:
- Not work Native and safe mode
- If you use 'Opaque' Commodities, graphical artefacts are created when enlarging windows, see screendshot
- ProTrekkr creashes the system (SDL problem?)Responded in AROS 2025****X Development
Amiwell79 22-12-2024 04:50, 1 year ago
Re: gnu wget 1.25.0 on aros x86_64v11
hi
i try it but my system freeze when compiled (file system problem) i see laterResponded in gnu wget 1.25.0 on aros x86_64v11
Amiwell79 22-12-2024 04:45, 1 year ago
Re: UsbMidi on Aros x86_64v11
hi
i donwnload the usbmidi package from archives the source are included but my compilation stopped i see
[URL=https://www.imagevenue.com/ME19P3R3][IMG]https://cdn-thumbs.imagevenue.com/44/e2/fa/ME19P3R3_t.png[/IMG][/URL]Responded in UsbMidi on Aros x86_64v11
Amiwell79 22-12-2024 01:17, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
ok deadwooddeadwood 22-12-2024 00:51, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
@AMIGASYSTEM, @Amiwell79
I briedly tested ZuneARC, ZunePaint and ZuneView uploaded to archives under AROS linux-hosted x86_64. No crashes happening with "basic" uses. If any crashes happen in these application on "native" x86_64 then it's more likely to be because of the system rather then software itself.
Thanks for porting these tools! They now can also be used under Window and Linux through AxRuntime.deadwood 22-12-2024 00:20, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
BTW, if you want to test your software whether the crash comes from software OR from system, test your software under AROS linux hosted x86_64. This system is already rock-stable so any crashes are going to be due to the application.deadwood 22-12-2024 00:15, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
@AMIGASYSTEM, @Amiwell79
Please keep in mind that porting to 64-bit is not only about re-compiling. A software that correctly works on 32-bit can be unusable on 64-bit after re-compilation. This will for example often happen with MUI software coming from Amiga world. In such case changes have to be made to the software to correctly account for bigger pointer size (8 bytes instead of 4 bytes). The that needs to be put into this is not complex, but it has to happen for software to be stable. Software in contrib/ports repositories should already be at least to some degree patched. Software coming from Linux world most likely already had these issues solved.AMIGASYSTEM 21-12-2024 20:11, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
[quote name=Amiwell79 post=7270]@Amiwell79 - is the software that crashes the system[/quote]
If there are problems with the filesystem as mentioned by deadwood, the system can also crash the software!Amiwell79 21-12-2024 19:54, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
is the software that crashes the systemAMIGASYSTEM 21-12-2024 18:45, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
[url=https://github.com/ashang/libxad/blob/master/libxad/amiga/docs/english/xadmaster.guide][b]xadunfile [/b][/url] is part of the XAD package only serves to unpack.
The 64Bit system is not stable, ZuneARC works on 32Bit.
I enclose a new ZuneARC config that works better! sometimes you can create an Archive
The LHA command you can use from ShellAmiwell79 21-12-2024 18:20, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
I can't use xadunfile I haven't found any guide about what parameters should I giveAmiwell79 21-12-2024 17:47, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
lhaAMIGASYSTEM 21-12-2024 17:41, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
Which archive do you want to create, LHA ZIP?Amiwell79 21-12-2024 16:43, 1 year ago
Re: "solved"Someone can compile Zuneview and Zunepaint on X64V11?
When I am on the screen to choose the files to be included in the archive the system is freezing