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Development General

Development General
1699 posts | Last Activity on 13-04-2024 04:51 by AMIGASYSTEM
AMIGASYSTEM
AMIGASYSTEM 13-04-2024 04:51, 12 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
deadwood I think is already a good step forward, we confidently wait for the first official release !
D
deadwood 13-04-2024 03:35, 12 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Hi All, Over last week I've been able to successfully complete step of testing 32-bit ZuneARC. As you can see on attached video, it is possible to start it, select a zip file and decompress it. Unziping is done via 64-bit UnZip command which 32-bit ZuneARC calls. There are graphical artifacts and most needed functions is not fully implemeted, but what is there right now it good enough to move to next stage. On a technical note, the greatest challenge so far was integrating BOOPSI gadgets. While MUI objects are fully on the 32-bit side and need a narrow interface into graphics.library and intuition.library, BOOPSI gadgets (as seen for example in ASL requester) are created on 32-bit side, but need close communication with login on 64-bit side in intuition to render and respond to user input. The implemented solution seems to be working but needs to be further extended to provide fully proper rendering. Also you will notice lack of images on MUI buttons. This is due to fact that while the 32-bit datatypes.library is working, no 32-bit datatypes are actually loaded into it. This is problem with known solution, so it will be omitted for now. As a reminder, here is test plan that will be execute before final decision on emulator will be taken: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][DONE][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under native AROS x86_64 and confirm it can work with native kernel 6) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.
Amiwell79
Amiwell79 10-04-2024 09:38, 15 days ago
Re: Aros Software Promotion
the next step is to give Miker support for his software, WCS is still in the works but we have a stable and also 64-bit version as BeeBase, Alfred Faust will continue to update Bars&Pipes
Amiwell79
Amiwell79 10-04-2024 09:04, 15 days ago
Re: Aros Software Promotion
my efforts are called: RNOArchive RNOPublisher RNOTunes RNOSlides Beebase WCS XPDF-GUI Sploiner-GUI there is also Bars&Pipes which was only born from a collaboration thanks to the aros devs also because without them I could not promote any software
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deadwood 04-04-2024 11:33, 21 days ago
Re: AROS ABIv0 20220318 Development [CLOSED]
68k build only ever had the "new" C library. Also I don't remember if I ever made contrib available, but if I did, it also was compiled with "new" C library. 68k build is currently only for testing purposes so, there won't be any specific updates to it at this time.
AMIGASYSTEM
AMIGASYSTEM 04-04-2024 10:49, 21 days ago
Re: AROS ABIv0 20220318 Development [CLOSED]
[quote name=deadwood post=3281]@deadwood - Hello, Here we go with next iteration. You know the drill ;) Reference ISO: [b][url]https://www.axrt.org/download/aros/v0/AROS-20211128-1-pc-i386-boot-iso.zip[/url][/b] First ISO moves us to 20211214 code base. There is only one notable change here, new C library. It's a big change though and essentially requires retesting all software to find out regressions. Here is D01 ISO: [b][url]https://axrt.org/development/AROS-20211214-D01-pc-i386-boot-iso.zip[/url][/b] The ISO contains core, contrib and Odyssey re-compiled to use the new C library. Big thanks to terminills for sharing his build machine which speeds up Odyssey build 2.5x times. If you are integrating this ISO into your distribution and installation (so if you have "old" files), you need to delete some of them. I attach a script that shows which files to delete. Without deleting these files, the test results will be invalid. Note that deleting these files will make old Odyssey to stop loading. Best to keep two installations - reference and new system. The most visible problems you can encounter after integrating is that some software will stop loading because stdc.library, stdcio.library or posixc.library is missing. Note that only software coming from AROS ISO should be using these libraries. The solution it to update the software with the version on the D01 ISO. If it happens that 3rd party (download from archives) software is reporting need for those libraries, be sure to let me know which. Have fun :) [code] AROS ABIv0 20211214-D01 changes: Functionalities: Introduce new C library, synchronized with 64-bit AROS (deadwood) Allow linux hosted AROS to work under WSL (Kalamatee) Updates: Functional fixes: Wanderer (bugs: #107) (deadwood) fat-handler (bugs: #107) (deadwood) Stability fixes: 64-bit/68k/ARM support: [/code] [code] Delete Libs:stdc.library Delete Libs:stdcio.library Delete Libs:posixc.library Delete Libs:jfif.library Delete Libs:jpeg.library Delete Development:include/clib/arosc_protos.h Delete Development:include/clib/posixc_protos.h Delete Development:include/clib/stdcio_protos.h Delete Development:include/clib/stdc_protos.h Delete Development:include/define/arosc.h Delete Development:include/define/posixc.h Delete Development:include/define/stdcio.h Delete Development:include/define/stdc.h Delete Development:include/inline/arosc.h Delete Development:include/inline/posixc.h Delete Development:include/inline/stdcio.h Delete Development:include/inline/stdc.h Delete Development:include/libraries/posixc.h Delete Development:include/libraries/stdcio.h Delete Development:include/libraries/stdc.h Delete Development:include/proto/arosc.h Delete Development:include/proto/posixc.h Delete Development:include/proto/stdcio.h Delete Development:include/proto/stdc.h Delete Development:lib/libarosc.a Delete Development:lib/libposixc.a Delete Development:lib/libstdcio.a Delete Development:lib/libstdc.a [/code][/quote] deadwood excuse me a question, I would like confirmation that also on your Build AROS 68x had the same change, that is it was compiled with the new C library, and if there is a Contrib 68k compiled with the C library, thanks
Amiwell79
Amiwell79 03-04-2024 17:29, 22 days ago
Re: Irritating bug of the month - April 2024
Thank you Deadwood
O
OlafSch 01-04-2024 15:34, 24 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=deadwood post=4804]@deadwood - @OlafSch It's pretty much like @magorium described. See attached screen shot for MultiView running through AxRuntime and using datatypes to display picture. One thing that is not yes implemented is passing arguments - so opening an image via double-click won't work yet .[/quote] Looks good. It would be fantastic if you could mix it like on Aros 68k mixing Aros and AmigaOS binaries. For example starting components with parameters, be it AxRuntime components (Aros) or real Linux components In this example starting Multiview with path to picture as parameter
D
deadwood 01-04-2024 13:09, 24 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=magorium post=4794]@magorium The only thing that I can not seem to realize is AXRuntime. That really requires 2 different RTL's to be active at the same time for which FPC does not have provision (and I was already told it will not be accepted would it be added)[/quote] That should be ok - AxRuntime can run ABIv11 AROS executables, so as long as you can compiled Pascal source code to AROS executable, the program will also be available for Linux/Windows users.
D
deadwood 01-04-2024 13:07, 24 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
@OlafSch It's pretty much like @magorium described. See attached screen shot for MultiView running through AxRuntime and using datatypes to display picture. One thing that is not yes implemented is passing arguments - so opening an image via double-click won't work yet .
D
deadwood 01-04-2024 12:50, 24 days ago
Re: Irritating bug of the month - April 2024
And the voting is now closed! Two bugs that will be tackled in April are: #116 and #105. (y)
M
magorium 31-03-2024 09:43, 25 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=OlafSch post=4795] you can develope a picture viewer, multiview as example, that accepts path to a picture as parameter and then shows it? [/quote] That question has many hidden subfeatures inside it. Could you elaborate ? Know that it is already possible to show a picture using multiview using tooltypes, hence the question. [quote] Second, how do you add or improve datatypes? Normally you copy a file in a directory.. How is it done in AxRuntime?[/quote] Exactly the same. In principle: anything that goes for classic amigaos/AROS also works for AxRuntime. If it doesn't then it is worth considering a feature request but that is ofc if deadwood decides it would be beneficial to support such a feature or not. Perhaps better to compare it with hosted instead of native. If AxRuntime does not support something in particular then it is possible to use host functionality in order to accomplish such task.
O
OlafSch 31-03-2024 08:16, 25 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=deadwood post=4793]@deadwood - [quote name=OlafSch post=4786]@OlafSch - Then datatypes. It is a cool concept in my view..[/quote] In what function do you see datatypes? They are already included in AxRuntime.[/quote] that might be enough. Two questions.... you can develope a picture viewer, multiview as example, that accepts path to a picture as parameter and then shows it? Second, how do you add or improve datatypes? Normally you copy a file in a directory.. How is it done in AxRuntime?
M
magorium 31-03-2024 04:20, 25 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=deadwood post=4777] 4) Test program written in Pascal [/quote] Note that I still have the intention to fork Free Pascal as soon as a new version emerges in order to add/implement the necessary changes to support 64-bit AROS. So far I have not noticed any issues with Free Pascal compiled 64-bit AROS executables, it is just that the ruling dragons decided that they will not support AROS ABIv11 and seem to have a sweet-spot for ABIv1 (which does not work and will never work for Free Pascal with current imposed restrictions. But hey, what do I know :) ) The only thing that I can not seem to realize is AXRuntime. That really requires 2 different RTL's to be active at the same time for which FPC does not have provision (and I was already told it will not be accepted would it be added)
D
deadwood 31-03-2024 03:26, 25 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=OlafSch post=4786]@OlafSch - Then datatypes. It is a cool concept in my view..[/quote] In what function do you see datatypes? They are already included in AxRuntime.
D
deadwood 31-03-2024 03:14, 25 days ago
Re: Irritating bug of the month - April 2024
Hi All, Just a reminder - one day left to vote! As it stands right now, the winner of the poll would be #116, and the winner in total votes would be #105. Total votes: #123 - 12 #116 - 13 #105 - 13 However, as you can see we have a very tight race this month, so even one vote can now make the difference. Looking forward to seeing how this plays out...
O
OlafSch 30-03-2024 06:53, 26 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
There are some components I would also like to see on a potential new linux environment. Diskimage device to f.e. mount adf. Then datatypes. It is a cool concept in my view. And Arexx ports. And of course a amiga desktop as base. I know and like both magellan and scalos. With both you can do similar things. What you prefer is a matter of taste. The basic difference, Magellan always was a solution on its own, whereas Scalos always obviously was designed as a workbench replacement. If possible both would be nice to have ;).
AMIGASYSTEM
AMIGASYSTEM 28-03-2024 07:16, 28 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
[quote name=deadwood post=4777]@deadwood - Hello, Emulator reached a point where it can successfully run ABIv0 calculator - check the attached video. As you can see, the 32-bit calculator is integrated with other 64-bit programs so as a user you don't really know that you are running a 32-bit application. Prototype implementation of "proxy" graphics.library and intuition.library is proceeding and while there are some caveats around message passing, so far no blocker problem has been found. I also defined a checklist of tests needed to be completed before a final decision on emulator can be made: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][IN PROGRESS][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.[/quote] Thanks deadwood, you are great, I spread your post on the sites I frequent !
D
deadwood 28-03-2024 06:08, 28 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
Hello, Emulator reached a point where it can successfully run ABIv0 calculator - check the attached video. As you can see, the 32-bit calculator is integrated with other 64-bit programs so as a user you don't really know that you are running a 32-bit application. Prototype implementation of "proxy" graphics.library and intuition.library is proceeding and while there are some caveats around message passing, so far no blocker problem has been found. I also defined a checklist of tests needed to be completed before a final decision on emulator can be made: 1) Test a recent program written in C using new C library (Calculator) [b][DONE][/b] 2) Test an old, 3rd party program written in C using old C library (ZuneARC) [b][IN PROGRESS][/b] 3) Test program written in Hollywood 4) Test program written in Pascal 5) Test emulator under native AROS x86_64 and confirm it can work with native kernel 6) Test emulator under AxRuntime and confirm ABIv0 programs can be run directly on Linux/Windows Emulator sources are available here: [url]https://github.com/deadwood2/AROS/tree/AoA/workbench/tools/AoA[/url] If you are a developer and you would be interested in contributing to emulator in future, please send me an email or PM on the forums.
D
deadwood 28-03-2024 06:08, 28 days ago
Re: Prototype of AROS ABIv0 emulator for 64-bit AROS
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